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A complete four-car high-speed electric trainset with modular concrete slab track, built clean and game-ready. An original, unbranded design in the spirit of modern high-speed EMUs: gloss-white streamlined power cars at both ends, a pantograph coach and an intermediate coach between them, riding on detailed high-speed bogies over ballastless slab track.
WHAT YOU GET - SIX PRODUCTS IN ONE PACK
Streamlined POWER CAR x2 (one at each end, noses outward) - 25 m over pulling faces with an 8.5 m sculpted duckbill nose, wraparound flush black-glass cab canopy, framed cab side windows, twin wipers, headlamp clusters in dark bezels, red tail lenses, livery sweep up the nose, plug doors, continuous glazing band, roof antenna fin and domes, tapered under-nose apron with snowplough, full side skirts and two bogies.
PANTOGRAPH COACH - 25 m intermediate coach carrying a raised single-arm Z pantograph on insulators, with the collector head at true 5.25 m contact-wire height, a roof-level 25 kV bus line on insulator pucks, roof equipment panel, glazing band, plug doors at both ends and gangway diaphragms.
INTERMEDIATE COACH - 25 m plain coach with clean roof, glazing band, doors, skirts, underfloor equipment boxes and gangways.
SLAB TRACK SECTION - 20 m modular length of modern ballastless track: base course, track slab with expansion joints and centre drainage channel, 60E1-profile rails with polished running surface, and resilient fastenings with clips every 650 mm. Sections butt end to end and tile to any length; six are included (120 m).
Assembled, the consist runs 100.00 m over coupler faces in prototype order: power car, pantograph coach, coach, power car.
BUILT LIKE THE PROTOTYPE
Standard gauge 1,435 mm, wheels aligned to the railheads. Body cross-section 3.35 m wide by 3.70 m tall over a flat underfloor pan, driven by one continuous section spline shared by every car, so the roofline, waist and skirt line run unbroken from nose to tail. The nose is a single fair loft with no lumps or creases - check the reflections in the preview renders. 860 mm wheels with inboard brake discs and calipers, axleboxes with coil nests, frame side beams and yaw dampers. Full-section rubber gangway diaphragms carry the body silhouette across every inter-car gap.
TECHNICAL SPECIFICATION
84,208 triangles / 94,286 vertices for the entire scene - all four vehicles plus 120 m of track. (94,286 is the count as exported: the exporter splits vertices at hard edges and UV seams, so it is higher than the source scene's welded count of 45,844.)105 separate named objects, all quad/tri polygon mesh, no n-gons.Real-world scale in metres. Z-up in the native and DCC files, Y-up in the glTF exports. Train faces +X.Overall bounds 120.00 m long x 3.40 m wide x 5.86 m tall (the 120 m is the six track sections; the trainset alone is 100.00 m).Per vehicle: power car 23,636 tris / 24.95 m; pantograph coach 11,908 tris / 24.90 m; coach 10,532 tris / 24.90 m; track section 2,416 tris / 20.00 m.Everything sits exactly on the floor plane - nothing floats or sinks on import.No rigging, no animation, no cameras or lights in the exported files.
MATERIALS AND TEXTURES
18 PBR materials, value-based (base colour, roughness, metallic). There are no texture maps, and none are missing - the look comes from material values, so there is nothing to relink and nothing to lose. Recolour the whole trainset by editing two slots: HS_GlossWhite and HS_LiveryBlue.Every mesh carries TEXCOORD_0 - a real non-overlapping unwrap across all 105 objects, ready for texturing, decals or baking.
FILES INCLUDED
GLB - single-file glTF binary, recommendedglTF + BIN - keep both side by sideFBX, OBJ + MTL, USDC, USDZ, STL, PLY, ABCBLEND - native Blender 5.1 source including the studio lighting rig used for these rendersZIP - four per-unit GLBs (power car, pantograph coach, coach, 20 m track) each centred at the origin with Z=0 underfoot, plus a README with the measured specs
ENGINE NOTES
Import at metric scale; if your engine works in centimetres, set import scale to 100. Every sub-assembly is its own single-material object - shell, glazing, doors, each bogie, pantograph, gangways, track - so skirts, pantograph or bogies can be hidden, swapped or instanced without editing geometry. Use the per-unit GLBs to build a consist of any length rather than importing 120 m and deleting the rest. Box collision on the shells and skirts is sufficient. No LODs are included. STL carries geometry only, with no materials or UVs - that is a format limitation, not a missing file.
The grass, sky and ground in the outdoor previews are a photography set and are not included in any file. The dark-backdrop roster, elevation, plan and wireframe previews show exactly what ships.
REVIEWS & COMMENTS
accuracy, and usability.
