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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
tribune system 04 animation.bip KeyShot (.bip, .ksp) 10.0
tribune system 04.mtl OBJ (.obj, .mtl) 2022
Native tribune system 04ma.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
Native tribune system 04 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native tribune system 04 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
tribune system 04.obj OBJ (.obj, .mtl) 2022
tribune system 04.fbx Autodesk FBX (.fbx) 2022
tribune system 04 texture.bip KeyShot (.bip, .ksp)10.0
tribune system 04 animation.6031.mov KeyShot (.bip, .ksp) 10.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 14196
Edges : 27552
Faces : 13776
Tris : 27552
Uvs : 18762
This model can be used for video and game assets