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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Native scaffolding system texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
scaffolding system animation.bip KeyShot (.bip, .ksp) 10.0
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
scaffolding system.fbx Autodesk FBX (.fbx)2022
scaffolding system.mtl OBJ (.obj, .mtl) 2022
Native scaffolding system texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
scaffolding system texture.bip KeyShot (.bip, .ksp) 10.0
scaffolding system animation.5632.mov KeyShot (.bip, .ksp) 10.0
scaffolding system.obj OBJ (.obj, .mtl) 2022
Native scaffolding system.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 6232
Edges : 12060
Faces : 6030
Tris : 12060
Uvs : 8364
This model can be used for video and game assets