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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Beam Seating 01.obj OBJ (.obj, .mtl) 2022
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Beam Seating 01 texture.bip KeyShot (.bip, .ksp) 10.0
Native Beam Seating 01 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native Beam Seating 01.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
Beam Seating 01 animation.bip KeyShot (.bip, .ksp) 10.0
Beam Seating 01.mtl OBJ (.obj, .mtl) 2022
NativeBeam Seating 01 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Beam Seating 01.fbx Autodesk FBX (.fbx) 2022
Beam Seating 01 animation.6354.mov KeyShot (.bip, .ksp) 10.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 8848
Edges : 17604
Faces : 8802
Tris : 17604
Uvs : 9724
This model can be used for video and game assets