DESCRIPTION
Animated Street Traffic Light – 4K PBR Textures

A detailed street traffic light featuring a clean, non-overlapping UV layout and high-quality 4K PBR textures. Includes an animated emission texture sequence for realistic red and green traffic signals, plus a rainy-night background with a seamless 100-frame rain loop.

What's Included
  • Detailed traffic light model with real-world scale in meters.
  • Blender file (.blend) with the original animated shader setup.
  • Export formats: GLB, glTF, FBX, OBJ, USD, USDA, USDC, USDZ, ABC, PLY and STL.
  • Background plane with a 1920×1080 rainy-night image.
  • One 4096×4096 texture atlas for the entire model.
Textures

All textures are provided as PNG files.

  • Base Color
  • Metallic
  • Roughness
  • Opacity for glass
  • Ambient Occlusion
  • Emission
  • Separate red and green emission masks

Base Color and Emission use sRGB color space. Metallic, Roughness, Opacity and Ambient Occlusion use Non-Color / Linear / Raw settings.

Animation

Traffic Light Animation

  • Emission image sequence: 250 frames at 2048×2048 resolution, designed for 24 fps playback.
  • Red signal: fades in over approximately 25 frames, remains illuminated and switches off by frame 100.
  • Green signal: blinks three times between approximately frames 85 and 210.

Rain Animation

  • 100 frames at 1920×1080 resolution.
  • Seamless looping rain animation for a rainy-night atmosphere.

The model files contain static geometry. The animated effects are supplied as texture sequences, with timing instructions in the README.

Blender Setup

Open the included .blend file to use the original shader setup.

To configure the emission sequence manually:

  1. Add an Image Texture node and load the first frame of the emission sequence.
  2. Set the source to Image Sequence.
  3. Set Frames to 250, Start Frame to 1 and enable Cyclic.
  4. Connect the texture to the shader's Emission Color input.
  5. Set Emission Strength to 100 as a starting point, then adjust according to your lighting and exposure.

For the background plane, load the rain sequence as an Image Sequence with 100 frames and connect it to an Emission shader.

Other Software

Unity: Import GLB using a compatible glTF importer. For FBX, convert Roughness to Smoothness if required by the shader.

Unreal Engine: Import FBX or GLB, assign the PBR textures and connect the Emission map to Emissive Color. Adjust emission intensity to suit the scene.

Maya, 3ds Max and Cinema 4D: Import FBX or OBJ and connect the PBR maps to the appropriate material inputs. Enable image-sequence playback in the relevant texture settings.

Godot: Import GLB, enable material emission and use AnimationPlayer or custom animation logic for the signal timing.

Web and AR: GLB is suitable for web-based 3D workflows. USDZ can be used for compatible iOS AR workflows.

Other renderers and applications may require manual material adjustments.

Additional Notes
  • Glass transparency is baked into the Opacity map at approximately 50%.
  • Four small hardware parts use simple flat PBR materials.
  • The original Blender scene uses an Emission Strength of 100; adjust it for your renderer and exposure.
  • GLB uses Y-up. USD uses Z-up, with one unit representing one meter. FBX and OBJ orientation may require adjustment depending on the importing application.
  • Created in Blender 5.2.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
NEW
Recently added to CGTrader - explore one of the latest models on the marketplace.

Traffic Light 3D Model RedGreen Light Animation Texture

$2.00
Royalty Free License (no AI)
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
STL
Stereolithography<br />File Size: 923 KB
OBJ
OBJ<br />File Size: 13.1 MB
ABC
Alembic<br />File Size: 1.16 MB
PLY
Ply<br />File Size: 993 KB
PNG
PNG | 6 files<br />File Size: 80.1 MB
GLTF
glTF | 2 files<br />File Size: 27.4 MB
USDZ
USDZ<br />File Size: 13.1 MB
FBM
fbm<br />File Size: 13.5 MB
FBX
Autodesk FBX<br />File Size: 13.5 MB
USD
USD<br />File Size: 13.1 MB
BLEND
Blender<br />Version: 5.2 - Renderer: Eevee 5.2<br />File Size: 23.8 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Unwrapped UVs
Publish date
Model ID
Chat