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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A detailed street traffic light featuring a clean, non-overlapping UV layout and high-quality 4K PBR textures. Includes an animated emission texture sequence for realistic red and green traffic signals, plus a rainy-night background with a seamless 100-frame rain loop.
What's IncludedAll textures are provided as PNG files.
Base Color and Emission use sRGB color space. Metallic, Roughness, Opacity and Ambient Occlusion use Non-Color / Linear / Raw settings.
AnimationTraffic Light Animation
Rain Animation
The model files contain static geometry. The animated effects are supplied as texture sequences, with timing instructions in the README.
Blender SetupOpen the included .blend file to use the original shader setup.
To configure the emission sequence manually:
For the background plane, load the rain sequence as an Image Sequence with 100 frames and connect it to an Emission shader.
Other SoftwareUnity: Import GLB using a compatible glTF importer. For FBX, convert Roughness to Smoothness if required by the shader.
Unreal Engine: Import FBX or GLB, assign the PBR textures and connect the Emission map to Emissive Color. Adjust emission intensity to suit the scene.
Maya, 3ds Max and Cinema 4D: Import FBX or OBJ and connect the PBR maps to the appropriate material inputs. Enable image-sequence playback in the relevant texture settings.
Godot: Import GLB, enable material emission and use AnimationPlayer or custom animation logic for the signal timing.
Web and AR: GLB is suitable for web-based 3D workflows. USDZ can be used for compatible iOS AR workflows.
Other renderers and applications may require manual material adjustments.
Additional Notes