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A realistic, tileable compact mud material peppered with fine gravel, tiny shell‑like chips, and occasional moss flecks for subtle organic breakup in close‑ups and large terrains. The scan‑based surface captures soft mounding, embedded aggregates, and damp mid‑olive tones while remaining cleanly seamless to minimize repetition across wide areas. Delivered as calibrated 4K PBR maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—compatible with Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Leverage the Height map for parallax or true displacement to push pebble relief and ruts, and modulate Roughness to art‑direct from slightly wet sheen to drier matte ground under different lighting. Ideal for forest paths, riverbanks, rural lots, and open‑world biomes needing grounded, neutral gravelly mud.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling with balanced luminance and low directional bias for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.
REVIEWS & COMMENTS
accuracy, and usability.
