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A realistic wet beach sand material featuring subtle ripples, micro ridges, and smooth tide‑washed patches ideal for shoreline scenes, riverbanks, and damp desert flats. Supplied as a seamless, tileable PBR set at 8K, it includes calibrated albedo/color, detailed normal, roughness, ambient occlusion, and displacement/height maps to preserve fine ripple structure and water‑darkened tonal variation in close‑ups. Displacement adds shallow dune contours without stepping, while the normal emphasizes micro‑grain for real‑time and offline pipelines using metallic/roughness workflows. Clean U/V tiling enables large expanses for games and archviz, with values tuned for stable results under HDRI skies or strong directional sun lighting across Blender, Unreal Engine, Unity, 3ds Max, Maya, and Cinema 4D. Perfect for coastal levels, product staging with summer vibes, and VFX set extensions needing physically plausible wet sand shading.
REVIEWS & COMMENTS
accuracy, and usability.
