



This PBR material delivers a realistic, gently weathered concrete‑plaster wall with nuanced mottling, soft diagonal streaks, and tiny inclusions that read beautifully in close shots without noisy grain or harsh contrast. The seamless 4K set preserves low‑frequency tone variation for natural breakup on large surfaces while the normal and height maps add delicate surface undulation and pinholes for convincing light interaction. Calibrated roughness yields a restrained satin‑matte response, making it a versatile base for modern interiors, moody product backdrops, games, and archviz across Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for artifact‑free tiling and grading headroom.
Scale: authored to ~1×1 m per tile; mottling scale matches contemporary wall finishes and can be rescaled via UVs for larger façades or tighter product shots.
Ideal uses: studio and gallery walls, contemporary interiors, stylized brutalism sets, cinematic environments, VR/AR scenes, and product staging requiring believable, understated texture.
Author notes
Height is subtle (≈1–2 mm perceived); increase displacement cautiously to avoid over‑inflating streaks.
Roughness is tuned neutral; darken slightly for sealed concrete or brighten for flatter plaster paint looks.
Previews include sphere and plane renders to demonstrate tiling cleanliness, tonal breakup, and microdetail retention under directional lighting.