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This production‑ready PBR material captures a lived‑in concrete floor with a hand‑troweled, slightly burnished surface, featuring hairline cracks, faint tool swirls, embedded grit, and small patched areas for grounded realism in interiors and game levels. The 4K seamless set balances low‑frequency color variation with mid‑frequency wear and micro pitting so it reads convincingly from wide room shots to closeups without noisy repetition or plastic shine. Calibrated normal and height maps provide subtle relief for trowel undulations and crack lips, while tuned roughness delivers a naturally matte‑to‑satin cement response across Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and flexible grading.
Scale: authored to ~1×1 m tile; crack length and patch sizes read realistically at architectural scales; rotate/offset UVs to vary wear patterns across large floors.
Uses: workshops, lofts, galleries, hallways, industrial interiors, survival/urban maps, and product backdrops needing believable aged concrete.
Author notes
Height is subtle; use low‑gain displacement or parallax to accentuate undulations and cracks without over‑embossing.
BaseColor is lighting‑neutral; AO provided separately; add decals for spills, tires, or paint marks to break repetition on expansive floors.
Previews include sphere and plane renders showing tiling cleanliness, crack distribution, and surface breakup in directional light.
REVIEWS & COMMENTS
accuracy, and usability.
