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A versatile compacted sandy soil material featuring smooth, wind‑swept patches, shallow rakes, and sparse pebble inclusions ideal for trails, river flats, parks, construction lots, and desert staging. Delivered as a seamless, tileable PBR set at 8K, it includes calibrated albedo/color, crisp normal, roughness, ambient occlusion, and displacement/height maps to preserve gentle mounds, faint drag marks, and pebble silhouettes in close‑ups. Displacement provides subtle terrain undulation without stepping, while the normal enhances micro grain suitable for real‑time engines and offline renderers using metallic/roughness workflows. Clean U/V tiling supports large areas in Blender, Unreal Engine, Unity, 3ds Max, Maya, and Cinema 4D, with physically plausible values tuned for HDRI skies or harsh directional sun. Perfect as a base for procedural scattering of rocks, grass tufts, or debris decals in games and archviz.
REVIEWS & COMMENTS
accuracy, and usability.
