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A seamless PBR stucco wall capturing realistic surface fatigue: spalled chips, granular sand aggregate, hairline trowel marks, and subtle discoloration from aging for believable exteriors, courtyards, and weathered interiors in games and visualization. Built for the metal/rough workflow, the set includes calibrated 4K maps—Albedo/Base Color with neutral lighting, Normal for crisp chip rims and granular grit, Roughness tuned for chalky plaster with occasional smoother patches, Height/Displacement for spall depth and skim‑coat variation, and Ambient Occlusion to reinforce recess shadowing—organized with consistent, engine‑friendly filenames. Textures are square, power‑of‑two, and tile seamlessly across large facades without repeats while maintaining close‑up fidelity like crumbly aggregate and trowel chatter. Use parallax or true displacement to push chip depth and patch transitions, and art‑direct dryness or dampness by adjusting Roughness for dusty daylight or lightly rained surfaces under dynamic HDRI lighting. Listing previews on spheres and tiled planes follow marketplace best practices, presenting concise specs that improve discoverability and buyer confidence. Deliverables: 4096×4096 PNGs—BaseColor, Normal, Roughness, Height, AO—fully tileable and production ready for major DCCs and game engines.
REVIEWS & COMMENTS
accuracy, and usability.
