1/3
A rugged, tileable forest‑floor material featuring compacted mud with streaked tool‑like scrapes, scattered knobs, and natural yellow‑green moss deposits for grounded outdoor scenes in games, archviz, and VFX. Authored for a metal/rough PBR workflow, the set ships with calibrated 4K maps—Albedo/Base Color free of baked lighting, Normal for crisp micro relief on ruts and clods, Roughness tuned for damp soil sheen with matte moss variation, Height/Displacement for convincing footprints and raised lumps, and Ambient Occlusion for subtle crevice shadowing—organized with consistent, engine‑ready filenames. All textures are square, power‑of‑two, and seamlessly tile to cover large terrains without visible repeats while preserving close‑up fidelity like fibrous detritus and moss tufting. Use parallax or true displacement to emphasize ruts and knolls, blend with terrain layers for trails and riverbanks, and art‑direct moisture by adjusting Roughness for wet or dry passes under dynamic lighting. Listing previews on spheres and tiled planes follow proven marketplace best practices to improve search visibility and buyer confidence with concise, accurate specs and clean presentation. Deliverables: 4096×4096 PNGs—BaseColor, Normal, Roughness, Height, AO—fully tileable and production ready for major DCCs and game engines.
REVIEWS & COMMENTS
accuracy, and usability.
