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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/10
A game-ready dreadnought acoustic guitar, 1.06 m tall, built to real proportions on a 25.4-inch scale with the neck joining the body at the 14th fret.
The body is genuinely hollow: look into the sound hole and you see the inside of the back. The spruce top carries a soft amber edge burst and cream binding, with a three-ring rosette round the sound hole and a tortoiseshell pickguard. The back and sides are lacquered rosewood.
The mahogany neck carries a radiused ebony board with 20 frets at true positions, pearl dots and side dots, a bone nut, and a 3+3 headstock with an ebony face and gold tuners with ebony keys; the strings wrap their posts. The ebony bridge has a bone saddle and six bridge pins, with an end pin and a heel strap pin. Six strings at real gauges, four bronze-wound and two plain steel, run from the tuners over the nut and saddle into the pins.
Static mesh, 50,490 triangles, with baked 4K colour, normal and roughness maps and a separate metal material for the hardware. Includes FBX (import as a Static Mesh) and GLB.
Files:, FBX 2015 (binary), glTF 2.0 (.glb), Unity 6000.0 package, Unreal Engine 5.8 project.
Made with Exaro Studio's AI-assisted procedural pipeline: an AI agent wrote the build plan that our own tools turned into geometry, UVs and materials in Blender. No generative image or 3D model output was used.