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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/10
A game-ready stovetop kettle in hand-hammered copper, 22 cm across and 28 cm to the top of the grip, built to real proportions.
The squat bulbous body stands on a foot ring and rises to a beaded neck and a rolled rim. Every surface carries dished hammer facets with tarnish blotches and fine pitting. The domed lid has a turned brass knob, and the gooseneck spout has an open mouth. The bail is a pair of S-curved brass straps on riveted shoulder brackets, with a dark turned wooden grip and brass ferrules.
The bail and the lid move. BailDown folds the bail over the lid, clear of the knob; BailUp raises it; BailSway rocks it gently on its pivots (loops). LidOpen lifts the lid, LidClose drops it back, and LidRattle bounces it as if the water is boiling (loops). Idle holds the rest pose.
Rigged on 3 bones (root, bail, lid), so you can also drive the bail and lid yourself.
Clips: Idle, BailDown, BailUp, BailSway, LidOpen, LidClose and LidRattle.
Skeletal mesh, 40,000 triangles, with baked 2K colour, normal and roughness/metallic maps. Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded.
Files:, FBX 2015 (binary), glTF 2.0 (.glb), Unity 6000.0 package, Unreal Engine 5.8 project.
Made with Exaro Studio's AI-assisted procedural pipeline: an AI agent wrote the build plan that our own tools turned into geometry, UVs and materials in Blender. No generative image or 3D model output was used.