DESCRIPTION

A game-ready washing machine for homes, laundry rooms, apartments and laundromats. The 60 cm wide, 85 cm tall pressed-steel cabinet has three ribs down each side, a lid on top and four adjustable feet. The graphite control fascia holds a pull-out detergent drawer with a chrome pull and three compartments, a grey program knob in a brushed ring with ten cycle names round it, and a black glass display in its own bezel showing a glowing 1:28, temperature and spin speed columns, and five labelled buttons. The round door hangs on a left hinge: a glossy white ring in a dark surround, a graphite bezel, tinted glass with a bowl on the inside and a plastic collar that seats in the black rubber gasket, a chrome pull on the right and a steel hinge with visible knuckles and pin. Behind it is a stainless drum with a perforated back plate and three lifters.

The back is finished like the real thing: a recessed galvanized panel with vent slots, a seam and screws, a louvred vent in the top rail, hot and cold inlet valves with threaded spigots and red and blue collars, the drain outlet with its corrugated grey hose hooked over a bracket, clipped down the side and ending in a white hook piece parked in its clip, and the mains cable from its gland to a plug parked in a holder. It can stand away from a wall.

Rigged on 5 bones: door, drum, drawer, program knob and root.

Clips: DoorOpen and DoorClose (the door swings 115 degrees), Wash (a loop: the drum tumbles one and a half turns each way with a pause between), Spin (a loop at two turns a second), DrawerOpen and DrawerClose (the drawer slides out 24 cm), and SelectProgram (the knob turns to a new cycle). An Idle clip holds the machine at rest.

Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded. 30,000 triangles, with baked 4K colour, normal, roughness and emission maps, so the display glows and the cycle names stay sharp. Unbranded.

Files:, FBX 2015 (binary), glTF 2.0 (.glb), Unity 6000.0 package, Unreal Engine 5.8 project.

Made with Exaro Studio's AI-assisted procedural pipeline: an AI agent wrote the build plan that our own tools turned into geometry, UVs and materials in Blender. No generative image or 3D model output was used.

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File formats
UASSET
UnrealEngine<br />Version: 5.8<br />File Size: 17.3 MB
GLTF
glTF<br />Version: 2.0<br />File Size: 16.2 MB
UNITYPACKAGE
Unity 3D<br />Version: 6000.0<br />File Size: 26.1 MB
FBX
Autodesk FBX<br />Version: 2015<br />File Size: 25.7 MB
PNG
PNG<br />File Size: 25.7 MB
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44966 polygons
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22907 vertices
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