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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High resolution racing helmet. The model was created using a mid-poly workflow: the poly count is light, but sufficient to give all the surfaces a high definition without the need of using subdivision modifiers, for the purpose of maximizing compatibility across software programs.
There are 8 formats available for the 3D model: 3ds Max - V-Ray, 3ds Max - Arnold, Blender, FBX, OBJ, 3ds, Collada, glTF.
There are 7 texture packages available for different render engines: Arnold, V-Ray, Blender (Cycles, EVEE), Corona, Unreal, Unity, Redshift.
There are 4 original livery designs available (see presentation images). Also included is the Substance Painter file of the helmet, so it's possible to add/remove logos, names, flags, and create new designs.
If you bought this model and are interested in ordering a particular design for the helmet from me, please send me a message and we could arrange it.
All the presentation images were rendered with the 3ds Max - Arnold scene.
The 3ds Max scenes are set in centimeters, and the model measures:
Height: 33 cm
Width: 25 cm
Length: 33 cm