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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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WARNING: the exchange formats are not rigged.Hi-res football/soccer player model (ball included, see above images) for rendering projects.The model is fully rigged with 3ds Max CAT, textured and shaded for V-Ray.The scene includes 14 different uniforms (the materials are already set up in the material editor), 10 of which are of top european clubs, and the remaining 4 are generic ones.Substance Painter files of each team are included, so it's possible to add missing logos, replace existing ones and create entire new uniforms as well.The following textures are used:
Body:4096x4096 diffuse4096x4096 displacement4096x4096 roughness1024x1024 reflect1024x1024 SSS
Eyelashes:1024x128 opacity
Ball:4096x4096 diffuse4096x4096 height4096x4096 glossiness
Eyes:1024x1024 diffuse for the iris1024x1024 diffuse for the sclera1024x1024 opacity for the sclera
Hair:2048x2048 diffuse for the upper hair2048x2048 diffuse for the scalp2048x2048 normals for the upper hair2048x2048 normals for the scalp2048x2048 opacity for the upper hair2048x2048 opacity for the scalp
Mouth:2048x2048 diffuse2048x2048 bump2048x2048 opacity2048x2048 SSS
Uniforms (Barcelona, Bayern Munchen, Inter, Juventus, Man City, Man Utd, Milan, Paris Saint Germain, Real Madrid, Generic #2, Generic #4):4096x4096 diffuse4096x4096 glossiness4096x4096 height4096x4096 displacement1024x1024 anisotropy
Uniforms (Liverpool, Generic #1, Generic #3):4096x4096 diffuse4096x4096 glossiness4096x4096 height4096x4096 IOR4096x4096 reflection4096x4096 displacement1024x1024 anisotropy
A 8192x4096 HDRI texture is used for lighting.
The scene is set in centimeters and the models measure:
Football player:Height: 180 cmWidth: 70 cmDepth: 30 cm
Ball:Diameter: 22 cm