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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Detailed 3D model of a peripheral nerve trunk, showing a tapering bundle of nerve fascicles enclosed within the epineurium, with a smaller branch splitting off and dividing into individual rootlets. The associated blood supply (artery and vein) runs through the fascicular structure, illustrating the internal organization and vascularization of peripheral nerve tissue.
Ideal for medical education, neuroanatomy courses, histology teaching, pharmaceutical visualization, and nerve pathology explainer content (e.g., nerve injury, neuropathy, nerve grafting). All textures are baked (BaseColor, Roughness, Normal, Metallic, Displacement — PBR), making the model render-ready in Blender, Unity, Unreal Engine, or any PBR-compatible engine straight out of the box.
Formats included: .blend / .fbx / .obj / .gltfTextures: BaseColor, Roughness, Normal, Metallic, Displacement (baked, PBR)Type: Static (non-rigged), real-time and game-engine readyUse cases: Neuroanatomy education, histology teaching, nerve pathology visualization, pharma marketing, medical animation