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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Detailed 3D model of a peripheral nerve trunk, showing individual nerve fascicles branching into fine rootlets. A cross-section reveals the internal architecture — epineurium (outer covering), perineurium (fascicle wrapping), and endoneurium — along with the associated blood supply (artery and vein) clearly color-coded within the fascicular structure.
Ideal for medical education, neuroanatomy courses, histology teaching, pharmaceutical visualization, and nerve pathology explainer content (e.g., nerve injury, neuropathy). All textures are baked (BaseColor, Roughness, Normal, Metallic, Displacement — PBR), making the model render-ready in Blender, Unity, Unreal Engine, or any PBR-compatible engine straight out of the box.
Formats included: .blend / .fbx / .obj / .gltfTextures: BaseColor, Roughness, Normal, Metallic, Displacement (baked, PBR)Type: Static (non-rigged), real-time and game-engine readyUse cases: Neuroanatomy education, histology teaching, nerve pathology visualization, pharma marketing, medical animation