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The Photorealistic 3D model of Battle Hammer 11, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features: -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high quality render results. - Mid Poly and optimized for use for games, films, commercials, etc., -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- - Basecolor (4K) (2K) (1K)
- - Diffuse (4K) (2K) (1K)
- - Roughness (4K) (2K) (1K)
- - Glossiness (4K) (2K) (1K)
- - Metallic (4K) (2K) (1K)
- -Height (4K) (2K) (1K)
- - Specular (4K) (2K) (1K)
- - AO (4K) (2K) (1K)
- - NormalDirectX (4K) (2K) (1K)
- - NormalOpenGl (4K) (2K) (1K)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCount Without SubdivisionVertices - 4121Faces - 3906Tris - 7692
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