modular assault rifle FN SCAR-L mk 16

modular assault rifle FN SCAR-L mk 16 Low-poly 3D model

Verification details of the FBX file
100% passed
FBX file format
Supported object types
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UV unwrapped modelNo overlapped UVs per UV island
Allowed characters

High quality low-poly model SCAR-L, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock,barrel, pistol grip, silencer, scope, Tactical devices , vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.


  • This model is not intended for 3d printing!

  • Originally created in Blender 3.4

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • 2 color options (black and FDE)

  • Optimized and clean topology

  • The whole model (including one bullet ) has tris 39 338 and 19 907 verts.

  • Model is built in real scale (Europe cm).

  • 49 separate parts ready for rigged and animation.

  • All objects, textures and materials named appropriately.

  • Model unwrapping on 7 texture atlases (More details in the description of the textures)

  • Overlapping is using only in appropriate parts and not noticeable.

Parts info:

All parts of the model have correct names. There are 49 separate parts in this model ready for rig and animation. Total value of tris - 39338 , verts - 19907

  • receiver (with cover, mechanical rear sight and bolt ) - SCAR-L / Tris: 18 011, Verts: 9 153

  • barrel: FN SCAR-L 5.56x45 14 inch barrel / Tris: 5 192, Verts: 2 611

  • flash hider : AR-15 AAC Blackout 51T 5.56x45 / Tris: 2 076, Verts: 1 038

  • ammo : ammo_5.56_m855a1 / Tris: 1 408, Verts: 708

  • Pistol grip: grip A-2 / Tris: 2 062, Verts: 1 033

  • Magazine :FN SCAR-L 5.56x45 30-round magazine / Tris: 2 450 , Verts: 1 227

  • Buttstock : FN SCAR folding stock / Tris: 8 139, Verts: 4 137

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, ) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 7 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • SCAR-L_receiver - 4096×4096 ,texel Density: 70 pixels/cm

  • SCAR-L_barrel - 2048×2048 ,texel Density: 70 pixels/cm

  • SCAR-L_buttstock - 4096×4096 ,texel Density: 94 pixels/cm

  • Flashhider_AAC_BLACKOUT 1024×1024 ,texel Density: 83 pixels/cm

  • SCAR-L_magazine_30 - 2048×2048 ,texel Density: 69 pixels/cm

  • ammo_5.56_m855a1 - 1024x1024 ,texel Density: 191 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.

Item rating
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modular assault rifle FN SCAR-L mk 16
Royalty Free No Ai License 
modular assault rifle FN SCAR-L mk 16
Royalty Free No Ai License 
Response 79% in 1.1h
3D Modeling
Low-poly Modeling
UV mapping
PBR modeling

3D Model formats

Format limitations
  • Blender 3.4 (.blend)969 KB
  • Textures 846 MB
  • Autodesk FBX (.fbx) (2 files)6.36 MB
  • Autodesk Maya 2021 (.ma, .mb)3.16 MB
  • OBJ (.obj, .mtl)809 KB
  • Autodesk 3ds Max 2021 (.max)1.28 MB

3D Model details

  • Publish date2023-04-27
  • Model ID#4465504
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 39,338
  • Vertices 19,907
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing