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3D MODELS IN THIS PACK
Game-ready 3D model inspired by the M4A1 Assault Rifle, with fully detailed geometry and textures.
This model is not intended for 3D printing and is a game-ready 3D asset inspired by real-world designs, created solely for use in games and AR/VR projects. It is optimized as a low-poly model with PBR textures, suitable for Unity, Unreal Engine, digital films, game modding, and other interactive projects.
Designed primarily for game-ready optimization; despite fine detail, it is not a complete real-world replica and does not include absolutely all internal parts.
The asset includes 3 unique texture sets for each individual part, representing different wear levels: original, low, and high. Each part also features 3 marking variations: original, no markings, and fictional custom markings. Additionally, there are 4 color variations available for specific components — the magazine, flash hider, pistol grip, and stock.
This assembly is unique due to its modularity, allowing parts to be replaced or integrated into other projects. Full compatibility with M4A1 components from other authors cannot be guaranteed, but it is fully compatible with my own components.
This asset is sold exclusively under the rules of this platform and cannot be distributed or resold in any other form. It is licensed under a Royalty Free License (no AI). Please review the license details carefully before purchasing. All purchased content cannot be redistributed, sublicensed, or shared with others for use in other projects, regardless of modifications.
Technical Info:
Formats:
- FBX
- OBJ
- Blend (3.6.1)
Textures:
- PBR (AO, Roughness, Metallic, Base Color, Normal Map (DirectX & OpenGL)) .png
- Unity (Albedo, Normal Maps, Metallic & Smoothness) .png
- Unreal (Albedo, Occlusion-Roughness-Metallic, Normal) .png
Additional Technical Information:
- No rigging (model is prepared for rigging and subsequent animation)
- No animation
- Not intended for 3D printing
- Scale and overlapping of hidden parts are used to improve optimization and texture quality without affecting the visible appearance of the model.
- Some verification status errors on CGTrader may occur, but the model matches the description and is a fully checked, game-ready product without any artifacts.
- Substance Painter files are not included
Parts info:
- M4A1_low_receiver : Tris - 17472 / 4K / TD - 115
- M4A1_firing_mechanism_group : Tris -14304 / 2K / TD - 110
- ammo_556_FMJ : Tris -1276 / 1K / TD - 190
- m4a1_barrel_370mm : Tris - 2356 / 2K / TD - 92
- m4a1_barrel_508_457_406_mm : Tris - 2164 / 2K / TD - 82
- m4a1_barrel_305_260_mm : Tris - 2188 / 2K / TD - 100
- M4A1_Charging_Handle : Tris - 2516 / 2K / TD - 150
- M4A1_flash_hider_A2 : Tris - 1742 / 2K / TD - 200
- M4A1_gasblock_MK12 : Tris - 1910 / 2K / TD - 230
- M4A1_gasblock_front_sigh : Tris - 7662 / 2K / TD - 150
- M4A1_pistol_grip_A2 : Tris - 3336 / 4K / TD - 210
- M4A1_handhuard_carbine : Tris - 24768 / 4K / TD - 130
- M4A1_handguard_KAC_RIS_7 : Tris - 12568 / 4K / TD - 125
- M4A1_iron_sight_A2 : Tris - 9124 / 4K / TD - 226
- M4A1_magazine_stanag30 : Tris - 9290 / 4K / TD - 141
- M4A1_Rearsight_Carry_Handle : Tris - 9192 / 4K / TD - 180
- M4A1_stock_M4SS : Tris - 6290 / 4K / TD - 140
- M4A1_AR_carbine_buffer_tube : Tris - 4434 / 2K / TD - 100
M4A1_upper_receiver : Tris - 9652 / 4K / TD - 145
The original wear shows the texture and asset as initially intended. The low wear reduces the visible wear without removing it completely, and the high wear increases wear to a realistically high level. Wear reflects not only scratches but also other mechanical damage, dirt, dust, and other effects typical for firearms.
Original branding and markings appear as intended, the no-branding version has all markings removed, and the custom fictional version includes logos and names fully created by me and entirely unique.
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
REVIEWS & COMMENTS
accuracy, and usability.










