The low-poly qualitative model FN Five-seveN MK2 (FDE) with Weaponlight , created as close as possible to the original with exact dimensions. The model has high-quality PBR textures in 4k, also including textures for Unity and UE5 game engines. Game ready Five-seveN MK2 for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
This model is not intended for 3d printing!
Originally created in Blender 3.1.2
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
The whole model (including one bullet) has tris 17 248 and 8 728 verts.
Model is built in real scale (Europe cm).
24 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
The model has a full UV unrapping.
Model unwrapping made on only 1 texture atlases (4096х4096)
Overlapping is using only in appropriate parts and not noticeable.
Texel Density: 87.5 pixels/cm (for 4K)
All parts of the model have correct names. There are 24 separate parts in this model ready for rig and animation. Total value of tris - 17 248, verts - 8 728.
FiveSeven : body - Tris: 10264 , Verts: 5148
Flashlight : Surefire x400 - Tris: 4424 , Verts: 2300
Magazine : Five-seveN 20-Round 5.7x28 magazine - Tris: 1842 , Verts: 908
Ammo : 5.7x28mm SS190 - Tris: 736 , Verts: 372
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, , emissive (for flashlight glass and tritium inserts) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on only 1 texture atlases. Overlapping are present in the most unnoticeable places. The pistol slide, pistol body and magazine have an all unique unwrapping. Mesh is present on all inner parts, but the textures on them are reduced in size (magazine shaft, internal walls), for best UV space usage. The model is ideal for any animations, EXCEPT animations of full disassembly and interaction with inner parts. The value of Texel Density: 87.5 pixels/cm (for 4K)
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names. Also for your comfort there are Readme files in some archives with the description of what this archive contains.