DESCRIPTION

Home Cinema Room 3D Model

A complete private home cinema (home theater) room, ready to render or to use in a game: a 3.6 m scope screen behind velvet curtains, two rows of deep modular sofas on a lit riser, a star ceiling, a full surround sound system with a ceiling-hung projector, a snack bar with a popcorn machine and a drinks fridge, an equipment rack and a shelf of films. The room is lit for an evening screening by its own lamps. All objects shown in the preview images are included.

REAL-WORLD SCALE

  • Modeled in meters (1 unit = 1 m) in every file format.
  • Room: 6.0 x 8.4 m inside, 2.85 m high; walls 0.2 m thick.
  • Screen 3.6 x 1.5 m (2.40:1) · stage 6.0 x 0.8 m, 0.14 m high · seating riser 0.32 m high with two steps.
  • Sofa module 0.95 x 1.05 m, seat at 0.45 m · snack counter 2.23 x 0.61 m, top at 0.92 m · door leaf 0.81 x 2.03 m.
  • Every object has scale 1, so pieces drop into a scene at the size they are meant to be.

THE ROOM

  • Seating: eight sofa modules in two rows with loose seat and back cushions, two arm modules, two ottomans, a coffee table, two side tables, four throw pillows and a folded blanket.
  • Screen wall: a projection screen in a velvet border, two gathered curtains with rope tie-backs, a pelmet and a stage with a light strip under its nosing.
  • Sound and picture: two tower speakers, a centre speaker, two subwoofers, four surround speakers on wall brackets, four ceiling speakers and a ceiling-hung projector on its bracket.
  • Snack bar: a counter with a stone top, a glass-door drinks fridge stocked with 36 cans and 15 water bottles, a popcorn machine, popcorn tubs, soda cups, candy boxes and candy jars, cinema tickets and a waste bin.
  • Equipment and decor: an open rack with AV receiver, power amplifier, media player, network switch and power conditioner (lit displays), a tablet controller, a film shelf with 144 film cases, film reels, a clapperboard, a star trophy, four framed light-box posters, a marquee sign and the house rules.
  • Fittings: 12 acoustic wall panels in two colours with 14 light strips between them, 15 downlights, a star ceiling in a soffit with a hidden light cove, slot diffusers, a smoke detector, a lighting keypad, a thermostat and wall sockets.
  • Structure: four walls, a carpeted floor, a roof slab, the riser with lit step nosings, skirting, and a door with lever handles on three hinges.
  • Every poster, film title, label, cover and display is an original design: no real films, brands, studios or people.

BUILT FOR GAMES AND BAKED LIGHTING

  • Every piece is a separate object, and repeated parts share one mesh: 205 objects use 82 unique meshes.
  • Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
  • The door turns on its hinge pins, 0 to 100 degrees, and can be animated without touching anything else.
  • Furniture and props stand on a bottom-centre origin; wall and ceiling pieces sit on the face they are fixed to.
  • Lighting bakes in Blender, Unity and Unreal without any preparation.

UNITY READY (URP)

  • Unity package for Unity 6 URP with a ready-to-open demo scene: baked lighting from the 15 downlights, the screen, star ceiling, light strips and posters as emissive materials, light probes, a reflection probe and post-processing.
  • 82 separate prefabs; the complete room is a prefab built from them.
  • URP Lit materials, lightmap UVs, colliders and static flags on the fixed pieces; the door and the loose props (popcorn machine, tubs, cups, candy, remotes, magazines, film reels) are left movable.

FILE FORMATS

  • Blender (native, textures packed, Cycles lighting, six cameras)
  • FBX (textures embedded) · OBJ + MTL · GLB · USDZ
  • Unity URP package · textures as a separate ZIP

MATERIALS AND GEOMETRY

  • PBR materials with Base Color, Roughness and Normal maps (62 textures, 512 px to 2K). Walls, carpet, wood, stone, cloth, velvet and metal are mapped at real-world size.
  • Two atlases carry everything printed: one for packaging, labels, covers and film spines, one for the lit posters, the marquee and every display. All lettering is in the textures.
  • The screen picture and the star field are emissive textures; the light strips and lamps are emissive materials. No HDRI image is used.
  • The glass of the fridge door, the popcorn machine and the candy jars is alpha-blended.
  • 77,578 polygons / 140,712 triangles, no n-gons.
  • 205 objects, 82 unique meshes, 47 materials.

If you have any question, problem or custom project request, feel free to send me a message.

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NarendraYadav
NarendraYadavBuyer of this model
This user has purchased this specific model
Very helpful , supported in all possible way.
icepun
icepunSeller of this model
This user is the seller of this model
Thank you for buying this model. It has been completely renewed and is now a full home cinema room at real-world scale in meters: a 3.6 m screen behind velvet curtains, two rows of modular sofas on a lit riser, a star ceiling, a surround sound system with a ceiling-hung projector, a snack bar with a popcorn machine and a drinks fridge, an equipment rack and a shelf of films. Every piece is a separate object, the PBR textures travel with every format, and every mesh carries a second, packed UV set for baked lighting. A Unity 6 URP package with a ready-to-open demo scene and 82 prefabs is included. The new files are already in your downloads.
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Home Cinema Room Low-poly 3D model

$12.99
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Native file format
BLEND
Size: 34.1 MB
Renderer: Cycles | 5.2 | 5.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 59.2 MB
FBX
Autodesk FBX<br />File Size: 29.8 MB
GLTF
glTF<br />File Size: 24.4 MB
USDZ
USDZ<br />File Size: 23.8 MB
PNG
PNG<br />File Size: 27.3 MB
JPG
JPG | 2 files<br />File Size: 56.9 MB
UNITYPACKAGE
Unity 3D<br />Version: 6000.3<br />File Size: 61.1 MB
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77578 polygons
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74501 vertices
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