Home Cinema Room 3D Model
A complete private home cinema (home theater) room, ready to render or to use in a game: a 3.6 m scope screen behind velvet curtains, two rows of deep modular sofas on a lit riser, a star ceiling, a full surround sound system with a ceiling-hung projector, a snack bar with a popcorn machine and a drinks fridge, an equipment rack and a shelf of films. The room is lit for an evening screening by its own lamps. All objects shown in the preview images are included.
REAL-WORLD SCALE
- Modeled in meters (1 unit = 1 m) in every file format.
- Room: 6.0 x 8.4 m inside, 2.85 m high; walls 0.2 m thick.
- Screen 3.6 x 1.5 m (2.40:1) · stage 6.0 x 0.8 m, 0.14 m high · seating riser 0.32 m high with two steps.
- Sofa module 0.95 x 1.05 m, seat at 0.45 m · snack counter 2.23 x 0.61 m, top at 0.92 m · door leaf 0.81 x 2.03 m.
- Every object has scale 1, so pieces drop into a scene at the size they are meant to be.
THE ROOM
- Seating: eight sofa modules in two rows with loose seat and back cushions, two arm modules, two ottomans, a coffee table, two side tables, four throw pillows and a folded blanket.
- Screen wall: a projection screen in a velvet border, two gathered curtains with rope tie-backs, a pelmet and a stage with a light strip under its nosing.
- Sound and picture: two tower speakers, a centre speaker, two subwoofers, four surround speakers on wall brackets, four ceiling speakers and a ceiling-hung projector on its bracket.
- Snack bar: a counter with a stone top, a glass-door drinks fridge stocked with 36 cans and 15 water bottles, a popcorn machine, popcorn tubs, soda cups, candy boxes and candy jars, cinema tickets and a waste bin.
- Equipment and decor: an open rack with AV receiver, power amplifier, media player, network switch and power conditioner (lit displays), a tablet controller, a film shelf with 144 film cases, film reels, a clapperboard, a star trophy, four framed light-box posters, a marquee sign and the house rules.
- Fittings: 12 acoustic wall panels in two colours with 14 light strips between them, 15 downlights, a star ceiling in a soffit with a hidden light cove, slot diffusers, a smoke detector, a lighting keypad, a thermostat and wall sockets.
- Structure: four walls, a carpeted floor, a roof slab, the riser with lit step nosings, skirting, and a door with lever handles on three hinges.
- Every poster, film title, label, cover and display is an original design: no real films, brands, studios or people.
BUILT FOR GAMES AND BAKED LIGHTING
- Every piece is a separate object, and repeated parts share one mesh: 205 objects use 82 unique meshes.
- Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
- The door turns on its hinge pins, 0 to 100 degrees, and can be animated without touching anything else.
- Furniture and props stand on a bottom-centre origin; wall and ceiling pieces sit on the face they are fixed to.
- Lighting bakes in Blender, Unity and Unreal without any preparation.
UNITY READY (URP)
- Unity package for Unity 6 URP with a ready-to-open demo scene: baked lighting from the 15 downlights, the screen, star ceiling, light strips and posters as emissive materials, light probes, a reflection probe and post-processing.
- 82 separate prefabs; the complete room is a prefab built from them.
- URP Lit materials, lightmap UVs, colliders and static flags on the fixed pieces; the door and the loose props (popcorn machine, tubs, cups, candy, remotes, magazines, film reels) are left movable.
FILE FORMATS
- Blender (native, textures packed, Cycles lighting, six cameras)
- FBX (textures embedded) · OBJ + MTL · GLB · USDZ
- Unity URP package · textures as a separate ZIP
MATERIALS AND GEOMETRY
- PBR materials with Base Color, Roughness and Normal maps (62 textures, 512 px to 2K). Walls, carpet, wood, stone, cloth, velvet and metal are mapped at real-world size.
- Two atlases carry everything printed: one for packaging, labels, covers and film spines, one for the lit posters, the marquee and every display. All lettering is in the textures.
- The screen picture and the star field are emissive textures; the light strips and lamps are emissive materials. No HDRI image is used.
- The glass of the fridge door, the popcorn machine and the candy jars is alpha-blended.
- 77,578 polygons / 140,712 triangles, no n-gons.
- 205 objects, 82 unique meshes, 47 materials.
If you have any question, problem or custom project request, feel free to send me a message.