Casino Interior with Gaming Tables and Slot Machines 3D Model
A classic Vegas casino in the evening, ready to render or to use in a game: a gaming pit under a domed rotunda with a grand crystal chandelier, 104 slot machines in banks, wall rows and a carousel, a high limit room, a poker room, a bar and lounge, the cashier's cage, a lobby and an entrance vestibule, all in mahogany, gilding, marble and red damask. All objects shown in the preview images are included.
REAL-WORLD SCALE
- Modeled in meters (1 unit = 1 m) in every file format.
- Building 36.6 x 28.6 m; the gaming hall 36 x 28 m inside with 5.0 m to the coffered ceiling.
- An elliptical rotunda 18.4 x 14 m over the pit, rising to a painted sky at 8.3 m.
- A high limit room 7.4 x 6.5 m behind a glass screen, a poker room, a bar and lounge, a five-window cashier's cage, a lobby, a passage to the restrooms; a 3 m vestibule with glass doors and a paved forecourt outside.
- Every object has scale 1, so pieces drop into a scene at the size they are meant to be.
TABLE GAMES
- Four blackjack tables, a baccarat table, two roulette tables with wheels that turn, a craps table and the pit boss podium with its monitors.
- Printed felts for every game, chip trays, stacks of chips, playing cards, dealing shoes, dice and lit table limit signs; swivel stools with nailhead trim.
SLOT MACHINES
- 104 machines in three cabinet types (dual screen, curved screen, three-reel), each with its chair.
- Four double banks with lit end signs, wall rows, an eight-seat carousel under a crown with a jackpot display and two wall jackpot boards.
- Four game themes, one per bank, plus a classic reel game: screens, toppers, belly glass, pay tables, buttons and LED trims all drawn for each theme.
ROOMS
- High limit room: a blackjack and a baccarat table, four reel machines and a crystal chandelier.
- Poker room: two poker tables with chairs under pendant lamps, inside a turned mahogany rail.
- Bar and lounge: a marble-topped bar with stools, a lit back bar of about two hundred bottles under globe pendants, Chesterfield sofas, bergère armchairs, coffee and side tables with lamps, rugs.
- Cashier's cage: five windows with brass bars and monitors, a queue of brass stanchions with velvet ropes.
- Lobby: a round table with a dome of roses, two host lecterns, potted plants, a crystal chandelier; a players club desk with two kiosks and two cash machines.
ARCHITECTURE
- Fluted marble columns with gilded capitals, pilasters, damask wall panels in gilded frames, a mahogany wainscot.
- Patterned carpets, marble floors with inlays, a coffered ceiling with downlights; the rotunda's drum, ribbed vault and painted sky.
- Wall sconces, security domes, lit signs, exit signs, waste urns.
- Every name, game, sign, label and price is an original design: no real brand.
BUILT FOR GAMES AND BAKED LIGHTING
- Every piece is a separate object on its own origin; each table's chips and cards are their own object.
- The two roulette wheels turn on their own axis in their bowls.
- Repeated parts share one mesh: 716 objects use 105 unique meshes.
- Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
- Lighting bakes in Blender, Unity and Unreal without any preparation.
UNITY READY (URP)
- Unity package for Unity 6 URP with a ready-to-open demo scene: evening light baked from the downlights, the pools over the tables, the chandeliers, sconces and pendants, the lit signs and screens, light probes, eight reflection probes and post-processing.
- 105 separate prefabs; the complete casino is a prefab built from them.
- URP Lit materials, lightmap UVs, colliders and static flags on the fixed pieces; the roulette wheels are left movable.
FILE FORMATS
- Blender (native, textures packed, Cycles lighting, 12 cameras)
- FBX (textures embedded) · OBJ + MTL · GLB · USDZ
- Unity URP package · textures as a separate ZIP
MATERIALS AND GEOMETRY
- PBR materials with Base Color, Roughness and Normal maps (199 textures, 64 px to 4K), mapped at real-world size: carpets, marble, mahogany, leather, damask, gold leaf, brass, plaster.
- Printed details: every table felt, the wheels' numbers, chips, cards and dice, every slot screen, topper, belly glass, reel strip and pay table, the jackpot boards, the bottle labels and the painted sky.
- Screens, signs, LEDs and lamps are emissive; glass, crystal and bottles are alpha-blended. No HDRI image is used.
- 612,701 polygons / 986,561 triangles, no n-gons.
- 716 objects, 105 unique meshes, 149 materials.
If you have any question, problem or custom project request, feel free to send me a message.