Car Repair Shop with Lifts and Equipment 3D Model
A complete four-bay car repair shop, inside and out, ready to render or to use in a game: a brick and steel workshop hall with two-post lifts, an alignment bay and a scissor lift, a tyre corner, benches and tool chests along the back wall, an engine on a shop crane, a compressor room, a parts store under a mezzanine and a two-storey block with the reception and an office. No vehicles. All objects shown in the preview images are included.
REAL-WORLD SCALE
- Modeled in meters (1 unit = 1 m) in every file format.
- Building 22.5 x 20.5 m, walls 7.9 m high, the sign band 8.6 m; the hall 22 x 20 m inside with 6.0 m clear under the steel trusses.
- Four bays 4.375 m wide behind 3.2 x 4.0 m sectional doors; a 3.0 x 3.6 m sectional door at the back.
- Office block 4.5 x 8 m on two floors, parts store 4.5 x 4 m under the mezzanine, compressor room 3 x 2 m; a 34 x 14 m concrete apron in front with parking lines.
- Every object has scale 1, so pieces drop into a scene at the size they are meant to be.
LIFTS AND BAYS
- Two clear-floor two-post lifts: columns, carriages, swing arms with pads, the power unit.
- A four-post alignment lift with two rolling jacks and turntables, a 3D aligner with its camera beam, console and four wheel clamps; a low scissor lift with its console.
- Floor markings, bay numbers, hatched keep-clear zones, a trench drain at the doors.
WORKSHOP EQUIPMENT
- Tyre service: a tyre changer and a wheel balancer, racks with about sixty tyres in three sizes, a wheel stack.
- Back wall: two workbenches with pegboards and tools on hooks, a vice, a bench grinder, three roller tool chests, a parts washer, a welding cart with its gas bottle.
- Engine work: an inline-four engine hanging from a shop crane, an engine stand.
- Shop floor: a diagnostic cart with a laptop and a scan tool, a battery charger, an A/C service station, trolley jacks, jack stands, a creeper, drain caddies, a drum station with hand pumps, bins.
- Services: a screw compressor, air receiver, dryer and filters with blue air piping to ceiling hose reels; four exhaust extraction reels; an electrical board; a ventilation duct; LED high-bays.
- Safety: a fire hose cabinet, extinguishers with signs, lit exit signs, call points, a first aid box, a spill kit.
RECEPTION, OFFICE AND STORE
- Reception: a counter with oak slats and a lit ledge (card terminal, bell, brochures; a PC, phone and printer on the staff side), visitor chairs, a coffee table, a coffee station, a water cooler, a price list screen.
- Office upstairs: an L-shaped desk, a task chair and two visitor chairs, a credenza with a printer, a round meeting table, a filing cabinet, a bookcase, roller blinds and a window onto the workshop.
- Parts store: steel shelving with labelled cartons, oil, brake discs, filters and batteries.
- Every label, sign, mark and price is an original design: no real brand.
BUILT FOR GAMES AND BAKED LIGHTING
- Every piece is a separate object on its own origin.
- Moving parts: the lift carriages slide up their columns with the arms parented to them, the four-post platform and the scissor platforms rise, the rolling jacks ride on their ledges; every sectional door panel is its own object; each hinged door leaf turns on its own hinge axis.
- Repeated parts share one mesh: 397 objects use 225 unique meshes.
- Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
- Lighting bakes in Blender, Unity and Unreal without any preparation.
UNITY READY (URP)
- Unity package for Unity 6 URP with a ready-to-open demo scene: daylight from the sun and the sky, baked lighting from the LED high-bays, panels and signs, light probes, six reflection probes and post-processing.
- 225 separate prefabs; the complete building is a prefab built from them.
- URP Lit materials, lightmap UVs, colliders and static flags on the fixed pieces; the lifts' moving parts and the door leaves are left movable.
FILE FORMATS
- Blender (native, textures packed, Cycles lighting, 11 cameras)
- FBX (textures embedded) · OBJ + MTL · GLB · USDZ
- Unity URP package · textures as a separate ZIP
MATERIALS AND GEOMETRY
- PBR materials with Base Color, Roughness and Normal maps (191 textures, 512 px to 2K), mapped at real-world size: brick, an epoxy floor with saw-cut joints, concrete, painted and galvanised steel, stainless steel, aluminium, rubber, tyre tread, wood, fabric.
- The LED high-bays, panels, screens, exit signs and the lit sign are emissive; glass is alpha-blended. No HDRI image is used.
- 291,267 polygons / 506,690 triangles, no n-gons.
- 397 objects, 225 unique meshes, 81 materials.
If you have any question, problem or custom project request, feel free to send me a message.