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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Realistic antique Anatolian (Turkish) carpet and rug fragment pack — 52 aged and damaged pieces with authentic hand-woven designs, modeled and textured for games, archviz, and film at accurate real-world scale.
What's included:
52 unique rug/carpet meshes (no shared/duplicated data)13 draped/hanging rugs + 39 flat/laid-out rugs and fragmentsDesign variety: prayer (mihrab) rugs, medallion, star & octagon, all-over geometric, border runnersAged detailing: worn pile, holes, tears, frayed edges, faded/discolored areas
Geometry (triangles):
Total: ~141,776 tris | Per piece: 252 – 7,072 (avg ~2,700) — optimized low-poly, game-readyUVs: all meshes UV mapped. Vertex/quad counts on request.
Materials & textures (4 materials): M_Carpets2_1–4
Workflow: PBR Metallic/RoughnessMaps: BaseColor, Normal, ORM (Occlusion/Roughness/Metallic channel-packed, Unreal-ready)Resolution: 4096×4096 (4K)
Scale: Real-world, metric.Rigging/Animation: None (static props; draped shapes modeled, not runtime-simulated).
More renders & breakdown on my ArtStation: https://www.artstation.com/muzeyyenucma5