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This is a gunfight game scene, a multi angle display of a Middle Eastern desert style FPS tactical shooting game level. The prototype is based on the layout structure of CS Classic Desert 2 (Dust2).Overall Environment and ArchitectureThe entire map is composed of buildings made of earthy yellow sandstone stones, with walls and floors full of desert weathering texture, and the ground is covered with sand and stone pavement; There are numerous arches, low walls, corners, connected corridors, open-air courtyards, and rocky mountains as terrain boundaries in the scene, perfectly restoring the style of small towns in North Africa/Middle East.The map features a large number of open courtyards, narrow alleys, and multi-level passages, with abundant near and far shelters, catering to both long-range gun battles and indoor close range combat.Scene object arrangementVehicles: Civilian cars parked in multiple courtyards as large shelters;Supplies and props: wooden boxes and ammunition boxes stacked in the corners of the house and at the position of the stronghold;Character unit: Place a gun wielding figurine model in the scene to visually display the location of the exchange of fire and the attack and defense routes;Terrain structure: a large number of high and low drop platforms, stone bridge passages, winding alleys, with multiple attacking and flanking routes.Distinguishing the functions of the three viewsPanoramic view of the main area, showcasing the architectural layout of A Da, Zhong Lu, and A Bao points;Diagonal close-up of certain areas, clearly showing details of the central corridor, entrance to Zone B, and courtyard area of gunfire;Reverse panoramic view, focusing on showcasing the B-package point, surrounding mountains, and the winding passage behind.Purpose positioningThis is a preview map of the level sand table in the early stage of game development, used to plan map routes, battle points, cover distribution, and offensive and defensive balance. It is suitable for shooting game planning and modeling teams to refer to layout, style, and gameplay logic to benchmark classic competitive shooting maps.
REVIEWS & COMMENTS
accuracy, and usability.
