3D MODELS IN THIS PACK

DESCRIPTION

This Medieval Town & Market Modular Environment Pack is a comprehensive environment asset collection designed to create fully populated medieval towns, villages, and marketplaces with a consistent and production-ready visual style.

By combining a modular medieval building system with a detailed market and bazaar props kit, this pack allows artists and developers to quickly assemble believable medieval scenes for games, cinematics, and real-time visualization projects.

All assets are optimized for real-time use, built with a trim sheet–based workflow, and compatible with both manual scene dressing and procedural (PCG) workflows.

Key Features

Complete medieval town environment solution including architecture and props

Fully modular building system

Detailed market and bazaar props for scene population

Trim sheet–based and tileable texture workflow

Optimized for real-time rendering and large environments

Clean topology and efficient UV layouts

Compatible with procedural workflows (PCG)

Consistent medieval and fantasy art style

Included ContentModular Medieval Building Kit

Modular stone and plaster wall pieces

Wooden frame wall variations

Doors, windows, and stone elements

Roof modules with ceramic tiles

Balcony module

Structural pillars and connector pieces

This system allows the fast creation of villages, towns, and architectural variations by combining modular components.

Medieval Market and Bazaar Props

Market stall with fabric canopy

Wooden carts with multiple fill variations

Fruit and vegetable cart

Sack and grain cart

Fabric and goods cart

Wooden crates with stackable variations

Sacks filled with grains and goods

Barrels with wooden and metal-banded variations

Display tables with fabric covers

Loose props such as fruits, grains, and small scatter elements

These props are designed to integrate seamlessly with the modular building system and add life and storytelling to medieval town centers and marketplaces.

Textures and Materials

The pack uses a trim sheet–based and tileable texture workflow for optimal performance and memory efficiency.

Included material categories:

Wood

Stone and rock

Fabric

Ceramic (roof tiles and details)

Metal

Grain and organic materials

All materials are prepared for real-time engines with optimized texture maps, including Base Color, Normal, Roughness, and related maps.

Workflow

Modeled in Blender

Trim sheets sculpted in ZBrush

Textured using Substance Painter and Substance Sampler

Tested for modular assembly, scene dressing, and procedural setups

Use Cases

Medieval villages and towns

Marketplaces and bazaar environments

Fantasy and historical scenes

Open-world level dressing

Procedural city and town generation using PCG

Games, cinematics, and real-time visualization projects

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Robinson17
Robinson17Community member
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Medieval Town and Market Modular Environment Pack

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