Car Garage with Tools 3D Model
A complete car repair garage, ready to render or to use in a game: a sports car on the bay lines, a detailed two-post lift, tool cabinets with hand tools, shelving, oil drums, a roller door and brick walls. The garage is open at the top, a cutaway that shows the whole workshop at once. All objects shown in the preview images are included.
REAL-WORLD SCALE
- Modeled in meters (1 unit = 1 m) in every file format.
- Garage 11.4 x 5.7 m, walls 4.28 m high · roller door 5.2 x 3.0 m · two-post lift 3.7 m wide, 2.9 m high · sports car 4.53 m long.
- Every object has scale 1, so pieces drop into a scene at the size they are meant to be.
THE WORKSHOP
- Two-post lift with C-channel columns, safety locks, telescopic arms with rubber pads, a diamond-plate floor cover and a power unit.
- Two tool cabinets with hammer, pliers, screwdrivers and a car battery; a wall shelf with two hand saws and a drill.
- Shelving unit with a toolbox and bottles, floor jack, shop vacuum, propane torches, welding helmet, radio, security camera, wooden ladder, tool bag, folding chair, trash can and wall-mounted tyres.
THE CAR
- A silver sports coupe: a body with four wheels and four brakes as separate objects; the wheels pivot on their hubs, so they can spin.
- Detailed interior. No maker logos or badges.
BUILT FOR GAMES AND BAKED LIGHTING
- Repeated parts share one mesh: 51 objects use 42 unique meshes (tyres, drums, cabinets, torches, bottles, screwdrivers).
- Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
- Lighting bakes in Blender, Unity and Unreal without any preparation — no overlapping islands, no faces outside the 0-1 square.
UNITY READY (URP)
- Unity package for Unity 6 URP with a ready-to-open demo scene: baked lighting, light probes, a reflection probe and post-processing.
- 42 separate prefabs; the complete garage is a prefab built from them.
- URP Lit materials, lightmap UVs, colliders and static flags on the fixed pieces; the car and the loose tools and props are left movable.
FILE FORMATS
- Blender (native, textures packed, Cycles lighting and cameras)
- FBX (textures embedded) · OBJ + MTL · GLB · USDZ
- Unity URP package · textures as a separate ZIP
MATERIALS AND GEOMETRY
- PBR materials with Base Color, Roughness, Normal and Metallic maps (128 textures, up to 4K for the bricks, the roller door and the floor). Walls, floor and door are mapped at real-world size.
- 227,254 polygons / 242,129 triangles, no n-gons.
- 51 objects, 42 unique meshes, 55 materials.
If you have any question, problem or custom project request, feel free to send me a message.