LOW POLY WOODEN SHIPPING CRATES - TRIM SHEET | GAME READY | LODS
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DESCRIPTION
Game-ready low poly wooden shipping crate asset pack. This pack is created using a professional trim sheet workflow, ensuring high fidelity with minimal performance cost. It is fully optimized for real-time applications such as games (Unity, Unreal, Godot), simulations, and interactive environments.
KEY FEATURES
- Game Ready: Clean quad-based topology with consistent scale and pivot placement (0,0,0).
- Future-Proof Design: The trim sheet layout includes 30% reserved space, allowing for future updates or custom additions without breaking existing UVs.
- Performance Optimized: Extremely lightweight geometry suitable for mobile and PC.
- LODs Included: 3 levels of detail included for all crates to maximize performance.
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GEOMETRY & LODS
- Total Quad Count (LOD0): 1,226
- Total Triangle Count (LOD0): 2,364(Note: Counts are for the full set at LOD0 only. LODs are provided as separate meshes/groups).
AVERAGE TRIANGLE COUNT PER CRATE
- LOD0: ~370 tris
- LOD1: ~180 tris
- LOD2: ~70 tris
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TEXTURES & UVS
TRIM SHEET TEXTURES (4K)
- Base Color
- Roughness
- Metallic
- Normal (OpenGL)
- Alpha Mask (wc_tr_alphaMask - used for decal transparency)
TEXTURE LAYOUT
- Expandable Layout: Approximately 30% of the trim sheet is intentionally left blank. This is reserved for planned future updates or allows you to add your own custom texture details easily.
- Efficient UVs: Uses intentional UV overlap as part of the optimized trim sheet workflow.
ADDITIONAL MAPS
- Dirt / Wear Variation Masks (2K)
- Ambient Occlusion (4K)
UV CHANNELS
- UV Channel 1: Mapped to Trim Sheet (Base Materials).
- UV Channel 2: Mapped for secondary details (decals, dirt, wear).
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TECHNICAL SPECS
- Created in: Blender
- Formats Included: .FBX, .OBJ, .BLEND
- Rendered in: Blender Cycles (Preview images only)
ENGINE COMPATIBILITY
- Suitable for Unity, Unreal Engine, Godot, and other real-time engines.
- Uses standard PBR textures.
- Note: Decals and secondary details are controlled via the provided masks. While no engine-specific shaders are included, these can be easily recreated using standard material editors (Shader Graph / Material Editor) in your target engine.
PACKAGE NOTES
- The native Blender file includes packed resources.
- A custom Blender shader is included in the .blend file for preview purposes.
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SUMMARY
- Game-ready
- Optimized (LODs included)
- Trim-sheet based (Expandable)
- Engine-agnostic
- Clean and flexible for production use
Feel free to DM me for any questions!