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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/8
A game-ready business desk phone, 22 cm wide, in near-black textured plastic: a sloped base with a backlit display, four softkeys, a navigation ring with a select key, a labelled 3x4 keypad, and speaker, mute, hold and volume keys. The handset rests on the left cradle with a coiled cord to the side jack.
It is built to be used. PickUp lifts the handset off the cradle and tilts it toward the caller while the coil cord stretches with it; HangUp puts it back; OffHook holds it up; Ring rattles it in the cradle. Every key presses on its own bone, with a Press clip for each digit, star, hash, speaker, mute, hold and select, and Dial taps out a seven-digit number. A handset grip socket lets a character's hand pick it up.
Rigged on 25 bones, so you can also drive any key or the handset yourself.
Clips: Idle, PickUp, HangUp, OffHook, Ring, Press0-Press9, PressStar, PressHash, PressSpeaker, PressMute, PressHold, PressSelect and Dial.
Skeletal mesh, 22,712 triangles, with baked 2K colour, normal and roughness maps. Includes FBX (skeletal mesh plus one FBX per clip for Unreal) and a GLB with every clip embedded.
Files:, FBX 2015 (binary), glTF 2.0 (.glb), Unity 6000.0 package, Unreal Engine 5.8 project.
Made with Exaro Studio's AI-assisted procedural pipeline: an AI agent wrote the build plan that our own tools turned into geometry, UVs and materials in Blender. No generative image or 3D model output was used.