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The third autumn after they came down from the hills, Maera's water still is humming again.
The school's salvaged windows glow with the teacher's warm lamp. Tomatoes grow in the reclaimed soil of an old crater. Tomás sharpens a post-borer at the forge. A watchfire burns in the iron brazier above the perimeter gate, and children's drawings hang beside the names carved into the memorial wall. Ninety-seven names remain, and every one is precious.
The Reclamation is a 342-asset MEGA survivor-settlement environment kit designed around rebuilding, human resilience, and lived-in warmth rather than hollow desolation. Built with chunky, readable silhouettes, modular assembly snapping, and verified engine-ready geometry.
FIFTEEN DEPARTMENTS, ONE COMPLETE WORKING SETTLEMENT (342 ASSETS)
- Settlement Perimeter Wall & Gate (26): Fortified log and corrugated barricades, stacked car walls, container bastions, reinforced gatehouse, watchfire braziers, defense walkways, and ladder access.
- Shelters, Dwellings & Homes (28): Repurposed bus homes, modular shacks, tarpaulin lean-tos, pallet cabins, brick shanties, sleeping bunks, stoves, and domestic comfort props.
- Water Still & Hydroponic System (22): Maera's central solar still, condensation coils, pipe networks, radiator condensers, water reservoirs, filter drums, and distribution barrels.
- Crater Greenhouse & Crops (24): Polyethylene greenhouse tunnels, raised crater planting beds, trellis tomatoes, potato mounds, compost bins, seed trays, and rain collectors.
- School & Community Hall (24): Blackboard with survival lessons, salvaged student desks, community meal tables, bench seating, upright piano, lanterns, and library crates.
- Workshop & Blacksmith Forge (24): Brick coke forge, hand-crank blower, heavy anvil, tool racks, scrap vices, grinding wheel, workbenches, and salvage bins.
- Clinic & Medical Supply (22): Sterilizer autoclave, triage cot, herbal drying racks, bandage crates, tincture bottles, rolling IV poles, and stretcher.
- Trade Stalls & Scrap Market (22): Awning barter stalls, produce crates, balance scales, tin-cup currency, battery trade bank, and trading counters.
- Salvage & Scrap Raw Materials (24): Sorted tire piles, corrugated sheet bundles, rebar stacks, fuel drums, battery banks, pipe coils, and scrap heaps.
- Utilities & Renewable Power (22): Salvaged solar panel arrays, wind turbine mast, power junction boxes, heavy copper cable runs, battery carts, and fuel storage.
- Ruins & Urban Decay (24): Collapsed brick facades, reinforced concrete pillars, cracked asphalt slabs, exposed rebar slabs, rubbled foundations, and masonry fragments.
- Overgrowth & Nature Reclamation (24): Ivy wall blankets, creeping vine tendrils, dandelion sidewalk patches, overgrown curb sections, fern clusters, and young saplings reclaiming concrete.
- Vehicles & Improvised Transport (20): Armored survivor pickup, flatbed scrap hauler, bicycle cargo trailer, wheelbarrows, pull carts, and stripped salvage chassis.
- Practical Lighting & Hearth Warmth (20): Hanging storm lanterns, campfire hearths, brazier oil drums, string fairy bulbs, work floodlights, and candle clusters.
- Hero Story Props (16): Maera's Still Core, Tomás's Post-Borer, The Memorial Wall, Teacher's Desk Bell, The Crater Pumpkin, The Preserved Piano, and nine other narrative centerpieces.
SEPARATE FIRE & GROW-LIGHT EMISSIVE SYSTEMFour final materials engineered for game-ready performance and global lighting control:
- M_Pack_Atlas: Single 2048x2048 shared PBR texture atlas covering all rusted tin, weathered wood, stone masonry, foliage, canvas, and salvage surfaces.
- M_Glass: Smooth blended glass for salvaged greenhouse panels, window panes, and lantern globes.
- M_Emissive_Fire: Warm organic amber/orange glow for campfires, watchfire braziers, and oil lamps.
- M_Emissive_Grow: Vibrant violet/purple horticultural glow for greenhouse hydroponics and indoor grow racks. Control night-time warmth and crop illumination independently in any engine.
ENGINE-READY & PRE-TESTED EXPORTS
- Mathematically base-centered pivots: Center X = 0, Center Y = 0, Minimum Z = 0 on every individual model.
- 342 individual FBX files, all independently re-imported and topology-verified.
- 342 individual OBJ files with 342 matched MTL files and self-contained atlas copy.
- 1 origin-correct master GLB containing the entire 469-mesh assembled survivor town.
- Built on the 4 m Cozy modular grid: seamlessly snaps to surrounding environment kits.
DOWNLOAD CONTENTS
- Clean The_Reclamation.blend master scene with all 469 assembled settlement meshes, camera, and lighting rig.
- 342 individual FBX files, all re-import tested.
- 342 OBJ files with 342 companion MTL files and texture copy.
- 1 combined glTF 2.0 GLB master settlement assembly.
- 2048x2048 PBR color texture atlas PNG + labeled UV layout PNG.
- 35 HD 1920x1080 Cycles marketing stills including aerial view, room interiors, full lineup, and wireframe topology proofs.
TECHNICAL SPECIFICATIONS
- 342 unique assets (469 meshes in assembled master settlement)
- 422,122 triangles total (1,234.3 average triangles per asset)
- 226,267 vertices, 234,255 faces / polygons
- Largest asset: Ivy_Wall (15,644 tris)
- Smallest asset: Sign_Post (88 tris)
- 4 clean materials: M_Pack_Atlas, M_Glass, M_Emissive_Fire, M_Emissive_Grow
- Single active UV channel per textured mesh (clean atlas palette mapping)
- Real-world metric scale on 4 m modular grid
- Formats: BLEND, FBX, OBJ/MTL, GLB
Ideal for survival games, post-apocalyptic RPGs, base-building sims, wasteland exploration, top-down strategy, Roblox worlds, and stylized cinematic animations.
REVIEWS & COMMENTS
accuracy, and usability.
