DESCRIPTION

A collection of 30+ assets, powered by a custom material-based (WPO) Wind System, to create a variety of unique tent designs, which would be a nice addition to your desert scene.

Roofs, sidewalls, guy ropes, and poles. Combine them to build a custom tent, from big to small.Add the Wind to breathe life into your scene by setting up a light breeze or a severe storm.

Documentation, features and fixes that were not mentioned in the videos: https://docs.google.com/document/d/1G29sM6yNIud9a5Cgnu0Vch_pLQN6jlOjx6XFC3A3_rM/edit?tab=t.0

| FEATURES:

  • Multiple unique tent parts that can be combined in various ways.
  • Custom material-based Wind (WPO).
  • A believable and highly customizable cloth fake wind (WPO) animation that can be adjusted globally in the scene wind controller and for each asset individually.
  • Possible to add dust and sand to the assets for a more natural blending with a desert environment.
  • The tent parts are textured using a trim sheet, tiling textures and a mask approach. And I have also added a toggle to switch to the previously baked set of unique textures.

| CONTENT: (total asset count - 38)

  • Roof and Roof Parts: 11
  • Sidewalls: 15
  • Guy Ropes: 6
  • Poles: 3 + 1 Sand Dip
  • Other Cloth: 2

| IMPORTANT INFO:

  • The desert map shown in the images is NOT included.
  • Supported engine versions: 4.27 and higher.
  • Does NOT support Nanite.
  • The Wind Material Function is not cheap, though this may change over time as I find more ways to optimize. ‎‎ Please keep this in mind before considering purchasing this product.

‎ ‎| TECHNICAL DETAILS:

Vertex Count:

ROOFS

  • ‎ ‎ ‎ ‎ the biggest roof: 58k - 31k - 15k - 7k - 4k
  • ‎ ‎ ‎ ‎ big roof pats: 18k - 9k - 4.5k - 2.5k
  • ‎ ‎ ‎ ‎ medium roof parts: 10k - 5k - 2.5k - 1.5k
  • ‎ ‎ ‎ ‎ small roof parts: 7k - 3k - 1.5k - 1k

Sidewalls: [20k - 8k] - [15k - 7k] - [7k - 3k] - [3.5k - 1.5k] - [1.8k - 700]

Guy Ropes: [14k - 4k] - [8.5k - 2.5k] - [3k - 1k] - [1.5k - 600] - [800 - 300]

Poles: [11k - 9.5k - 8k] - [7k - 6k - 5k] - [4k - 2.5k - 1.5k] - [1k - 1k - 800] + Sand Dip [300]

Other Cloths: [4.5k - 2.5k - 1.2k - 650]

Collision: Custom UCXLODs: Apart from LOD0 there are 3-4 additional LODs per asset

Material, Material Instances, and Textures: 3 Master materials. 1-2 additional Material LODs per asset. 2048x2048 texture resolution

| CHANGELOG:

Always refer to the Fixes and New Features document for more details

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎---‎‎---‎ ‎ Version 1.4 ----‎--

  1. Added a thickness mask influence.
  2. Enhanced gust frequency (0 - low frequency, 1 - high frequency)
  3. Sideforce mask double transformation fixed.
  4. Auto Axis Change optimization. The forward axis is no longer needed.
  5. Intersection mask fix.
  6. Finetuned gust bending settings in the overview mask.
  7. Other minor fixes.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎---‎‎---‎ ‎ Version 1.3 ----‎--

  1. Added a parameter to combine the ESM and SFM masks to limit the edge over-stretching on roofs.
  2. Minor bug fixes

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎----‎--‎ ‎ Version 1.2 ----‎--

  1. Added Axis Auto Change - an automated switch between X and Y projection axes.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ----‎--‎ ‎ Version 1.1 ----‎--

  1. Added a toggle between descending and ascending wind.
  2. Added Wind Offset parameter to offset the wind phase.
  3. Big performance (PS) improvement option. Added a switch between Tile/Trim and Baked texture sets.
  4. Performed some tweaks in the shader to remove minor bugs.

| SUPPORT:

━ Email: highpoly.forehead@gmail.com ━ CGTrader DM ━ Discord: highpoly.forehead

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Desert Camp - Tent and Wind Low-poly 3D model

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