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Required PBR textures:
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- Metalness
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Stylized Eroded Peak Formation (Hand-Painted) - Game Ready AssetOverviewThe Stylized Eroded Peak Formation is a high-fidelity environmental asset designed for Desert, Canyon, and Badlands stylized game worlds. This formation is characterized by a prominent central peak with a deep vertical erosion fissure, flanked by smaller, rounded outcrops. It is a perfect modular piece for creating dramatic ridgelines, narrow mountain paths, or adding a sense of ancient, wind-swept history to arid biomes.
Crafted with a Pure Hand-Painted Workflow, every detail—from the dark, sun-scorched fissures to the soft, warm light gradients on the rounded peaks—is baked directly into the Diffuse map. Its tall and heroic silhouette ensures high visual readability across vast landscapes, fitting seamlessly into the Blizzard-esque or Sea of Thieves inspired art styles.
Key FeaturesDramatic Erosion Fissures: Features a unique vertical central split, simulating millions of years of natural weathering and providing a strong focal point.
Pure Hand-Painted Aesthetic: Ambient occlusion, directional highlights, and rich desert earth-tone gradients are baked directly into the Diffuse texture for a consistent look in any engine lighting.
Modular Integration: Designed to be rotated and nested with other rock assets to create unique and varied geological horizons through scale and orientation.
High-Resolution Textures: Includes a crisp 4096x4096px Diffuse map that captures the detailed grain and color shifts of sun-baked sandstone in stunning clarity.
Performance Optimized: Highly optimized at 9,560 polygons, providing a high level of geometric smoothness while remaining efficient for real-time rendering of large-scale environments.
Clean Geometry: Professional topology with an efficient UV layout, specifically designed for modern high-end stylized production pipelines.
Technical SpecificationsTexture Resolution: 4096x4096px
Texture Maps: Diffuse Only
Workflow: Hand-Painted (Non-PBR)
Polycount: 9,560
File Formats Included: .OBJ, .FBX, .C4D, .3DS, .GLB