DESCRIPTION

Procedural Low-Poly Forest Instancing System

FeaturesHeight-Based Distribution: Restricts tree scattering based on custom elevation parameters.Procedural Masking: Utilizes noise textures to generate natural clearings automatically.Randomized Transformations: Applies random rotation and scale variation across all foliage instances.Multi-Mesh Compatibility: Operates across separate ground planes and mountain meshes.

**Guide: Applying the System to a New Plane**Step 1: Select the new target plane in the 3D Viewport.Step 2: Open the Modifier Properties tab (wrench icon) > Add Modifier > Geometry Nodes.Step 3: Click the node tree dropdown menu and select the existing setup (trees).Step 4: Select the plane, press Ctrl + A, and click Scale to standardize density calculations.Step 5: In the modifier properties panel, adjust Min Height and Max Height to fit the Z-coordinate range of the new plane.

Note: All textures have been packed to the .blend file (except HDRI)

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Low-Poly Procedural FOREST Low-poly 3D model

$5.00
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BLEND
Size: 149 MB
Renderer: Cycles | 5.1 | 5.1
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