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Procedural Low-Poly Forest Instancing System
FeaturesHeight-Based Distribution: Restricts tree scattering based on custom elevation parameters.Procedural Masking: Utilizes noise textures to generate natural clearings automatically.Randomized Transformations: Applies random rotation and scale variation across all foliage instances.Multi-Mesh Compatibility: Operates across separate ground planes and mountain meshes.
**Guide: Applying the System to a New Plane**Step 1: Select the new target plane in the 3D Viewport.Step 2: Open the Modifier Properties tab (wrench icon) > Add Modifier > Geometry Nodes.Step 3: Click the node tree dropdown menu and select the existing setup (trees).Step 4: Select the plane, press Ctrl + A, and click Scale to standardize density calculations.Step 5: In the modifier properties panel, adjust Min Height and Max Height to fit the Z-coordinate range of the new plane.
Note: All textures have been packed to the .blend file (except HDRI)
REVIEWS & COMMENTS
accuracy, and usability.
