Build reefs and sunken treasures with 20 low poly seabed models: kelp, seaweed, seagrass, anemone, staghorn, brain and table corals, sea fan, tube sponge, seashells, starfish, sea urchin, giant clam, rock, rock arch, pebbles, treasure chest, anchor, amphorae and a shipwreck. 4 levels of detail and 2 colour variants each; seaweed, anemones and sea fans sway in the current.
KEY FEATURES
- Current shader for Built-in and URP: slow back and forth, waves rising along the blades
- Mossy variants of rocks and wreck props by texture swap, bleached coral, colour sets
- Demo scene with underwater fog and lighting
- 4 levels of detail per model, 80 to 13 044 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (40 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (880 to 5 872 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
- One-click setup for Built-in, URP and HDRP: materials, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSKelp, Seaweed, Seagrass, Sea Anemone, Staghorn Coral, Brain Coral, Table Coral, Sea Fan, Tube Sponge, Seashells, Starfish, Sea Urchin, Giant Clam, Rock, Rock Arch, Pebbles, Treasure Chest, Anchor, Amphorae, Shipwreck
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: ruffled blade edges, barnacle colonies, rock strata and cracks, coral polyps, brain coral grooves, sea fan mesh, urchin spine tips, clam scales, separate planks, treasure coins, anchor chain.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/o-2IGjuQhts
- Models: 20
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 80 to 13 044 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (40 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit); current shader for Built-in and URP
- UV mapping: UV0 palette; UV1 wind/current weight
- Realistic versions: 20 models, 880 to 5 872 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: no; animation by vertex shader
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)