20 low poly rocks, stones, crystals and ore nodes: boulder, cliff, rock pile, basalt columns, hoodoo, stalagmites, lava rock, standing stone, cairn, ammonite slab, geode, quartz cluster, giant crystals, obsidian, pyrite, and iron, copper, gold, coal and gem ore nodes ready for mining games. 4 levels of detail and 2 colour variants each.
KEY FEATURES
- Metallic, smoothness and emission maps: shiny ores, glossy crystals, glowing lava
- Mining-ready ore nodes: iron, copper, gold, coal, gems (and tin, cobalt, silver, sulfur, ruby, emerald variants)
- Static prefabs with generated lightmap UVs
- 4 levels of detail per model, 80 to 13 440 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (40 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (1 100 to 4 716 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
- One-click setup for Built-in, URP and HDRP: materials, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSBoulder, Cliff, Rock Pile, Basalt Columns, Hoodoo, Stalagmites, Lava Rock, Standing Stone, Cairn, Ammonite Slab, Geode, Quartz Cluster, Giant Crystals, Obsidian, Pyrite, Iron Ore, Copper Ore, Gold Ore, Coal Ore, Gem Ore
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: granite speckles and lichen, cracks, strata, scree, column joints, crystal striations, agate bands, ammonite ribs, carved spiral, pyrite steps, ore nuggets and kidney ore, fallen gems.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/JV2ixJZhR1A
- Models: 20
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 80 to 13 440 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (40 variants), plus metallic/smoothness and emission maps
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette; lightmap UVs generated on import
- Realistic versions: 20 models, 1 100 to 4 716 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness), emission; PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: no, static
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)