Build glaciers, polar seas and snowy taiga with 16 low poly frozen models: pinnacle iceberg, serac field, pack ice floe with pressure ridge, blue ice arch, frozen waterfall, snow penitentes, glacier crevasse, wind-blown snowdrift with cornice, frosted boulder, moraine, inukshuk, snowy spruce, rime-covered tree, snowy juniper, cotton grass and moss campion. 4 levels of detail and 2 colour variants each (white or blue ice, fresh or melting snow, rime or glaze ice, summer or autumn tundra); glossy ice through smoothness maps, and the plants sway in the wind.
KEY FEATURES
- Glossy ice and satin snow: metallic / smoothness maps on every model
- Thick snow caps that follow every rock and ice block at every level of detail
- Wind shader for Built-in and URP on the plants; ice, snow and rocks stay still
- 4 levels of detail per model, 46 to 14 430 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (32 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (978 to 5 786 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
- One-click setup for Built-in, URP and HDRP: materials, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSIceberg, Seracs, Ice Floe, Ice Arch, Frozen Waterfall, Penitentes, Crevasse, Snow Drift, Frosted Boulder, Moraine, Inukshuk, Snowy Spruce, Frosted Tree, Snowy Juniper, Cotton Grass, Moss Campion
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: thick snow mantles, rime feathers growing into the wind, icicle fringes, wave-cut waterline notch and blue ice veins, serac dirt bands, ablation scallops in the ice arch, sastrugi and melt ponds, snow bridge over the crevasse, rippled ice columns, needle sprays loaded with snow pads, cotton tufts, moss campion flowers.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
- Models: 16
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 46 to 14 430 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (32 variants), plus metallic/smoothness and emission maps
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit); wind shader for Built-in and URP
- UV mapping: UV0 palette; UV1 wind/current weight
- Realistic versions: 16 models, 978 to 5 786 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: no; animation by vertex shader
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)