Build canyons, oases and badlands with 18 low poly desert models: sandstone arch, butte, balanced rock, barchan sand dune, cracked mud, desert rose, desert pavement, Joshua tree, agave, prickly pear, barrel cactus, ocotillo, tumbleweed, desert grass, sagebrush, date palm, longhorn cow skull and a camel skeleton. 4 levels of detail and 2 colour variants each (red or blond sandstone, Sahara or Namib sand, clay or salt crust, blossom, dry season, bleached or old bones); the plants sway in the wind.
KEY FEATURES
- Wind shader for Built-in and URP on the plants; rocks, soils and bones stay still
- Red and blond sandstone with cross-bedding and desert varnish streaks
- Ground pieces to dress the floor: dune with ripples, cracked mud, salt crust, pavement
- 4 levels of detail per model, 80 to 14 828 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (36 in total) by texture swap: one material, one 256x256 texture, one draw call per model
- PLUS a Realistic PBR version of every model (1 238 to 7 720 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
- One-click setup for Built-in, URP and HDRP: materials, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSSandstone Arch, Butte, Balanced Rock, Sand Dune, Cracked Mud, Desert Rose, Desert Pavement, Joshua Tree, Agave, Prickly Pear, Barrel Cactus, Ocotillo, Tumbleweed, Desert Grass, Sagebrush, Date Palm, Cow Skull, Camel Skeleton
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: cross-bedded strata, varnish streaks, erosion grooves and tafoni pits, fluted cliffs, sand ripples, curled mud plates, cactus areoles and hooked spines, agave teeth, Joshua tree dead-leaf skirts, ocotillo leaves, date clusters, horn rings, vertebrae processes.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/FsXViahKvqA
- Models: 18
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 80 to 14 828 per model and level (full table in the documentation)
- Textures: 256x256 PNG palette per colour variant (36 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit); wind shader for Built-in and URP
- UV mapping: UV0 palette; UV1 wind/current weight
- Realistic versions: 18 models, 1 238 to 7 720 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: no; animation by vertex shader
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)