Telecommunications Tower environment asset. Real world scale (around 20 meters tall). Photo-realistic asset with 4K RGB packed PBR texture maps.
Mostly quads topology with 4,707 faces and 5,438 verts. When converted to tris, the total tri count is 8,934). Clean mesh with no shading errors, n-gons, co-planar faces, or isolated vertices. The UV space is cleverly constructed using overlapping UVs to maximise efficiency. Even though the tower is quite large, even 2K map resolution looks relatively good. However, 4K textures are included for close up renders.
The interchange formats were tested.
Unreal Engine file is ready to use in any project and has materials, real world scale, collision (automatically generated complex as simple) and automatically generated lightmap UVs.
Please set Maya units to Meter. The file should have relative filepaths.