Ancient Temple Ruins low poly PBR Game Asset. This is optimized environmental game asset with three meshes, each 7-8K tris with 4K PBR textures. Details in the models were baked from ZBrush high poly sculpt. No scan data was used. Baking and texturing was done using Substance Painter.
Unity version has Standard (Specular Setup) format textures and Unreal Engine has Metal-Roughness format.
Each of the models have two UV sets, one for lightmaps and one for textures. Each of the models also have two materials, one for the protruding bricks and one for the main mesh. It is therefore possible to optimize the models for LODs easily by removing the bricks entirely, as this also saves texture memory.
Unreal Engine .uasset files are ready to drag and drop in your Unreal Engine content folder, they will automatically import with proper materials, scale and settings, ready to be used. The pivot point and other settings are all set correctly. Unity version is ready to use as well.
The models were rigorously tested in game engines to ensure proper shading when used baked lighting.
The FBX format has a real world scale.
No isolated vertices, n-gons or co-planar faces. Only tris only.
This is professional level environment asset for great quality scenes.