Glassware Collection for Interior Renders

Glassware Collection for Interior Renders 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Glassware Collection for Interior Renders. 12 unique subdivisional glassware models all modeled originally in Blender. The models can also be imported to any 3D package via included interchange formats, FBX, OBJ and DAE.

PBR Materials are set in Blender Cycles and the scene is ready to render with 360 HDRI studio background included in the collection for realistic reflections. The HDRI background is also available as external file in the downloads so it is easy to re-create similar scene as seen in the previews in any 3D app.

In Blender file Subsurf modifier is adjustable in the modifiers panel and resolution of the meshes can be set as high as needed. By default the View Subdivisions are set to 1 to save memory and allow fast placement of the objects.

It is possible to further subdivide the models in 3D app of you choice. Total scene has 31,297 Faces and 31,341 Verts with mostly quads topology.

This glassware collection is meant to be used in 3D render packages and is not optimized for game engines. The glasses could however be optimized easily to be used in games.

This glassware collection is a must have for anyone doing interior scenes. It is easy to link or append objects straight from the Blend file as the objects are logically named.

The following objects are included: BeerGlass DecoWineGlass FluteChampagne FluteCurved FluteStraight ModernWineGlass ShotGlass WhiskeyGlass1 WhiskeyGlass2 WhiskeyGlass3 WhiskeyGlass4 WineGlass

Renders were done using Blender Cycles 2.79. This collection is a must have for interior render and architecture enthusiasts.

GadiMog
GadiMog 2023-06-15 13:58:35 UTC
Hello, I have a question. How to export a model to FBX without losing transparency and texture due to transparency itself. Because when I try to export with a transparency map, I get a white texture. If there is a desire, give an answer. I will be very grateful
Item rating
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Glassware Collection for Interior Renders
$19.00
 
Royalty Free License 
Glassware Collection for Interior Renders
$19.00
 
Royalty Free License 
Response 75% in 0.6h
3D Modeling
Low-poly Modeling
Lighting
UV mapping
Texturing
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender 2.79 (.blend)21.9 MBVersion: 2.79Renderer: Cycles 2.79
Exchange
  • Collada (.dae)795 KB
  • OBJ (.obj, .mtl)747 KB
  • Autodesk FBX (.fbx)3.82 MB
  • Textures 14.9 MB
  • Autodesk 3ds Max 2020 (.max)21.9 MBVersion: 2020Renderer: Arnold 2020

3D Model details

  • Publish date2018-06-12
  • Model ID#916815
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Subdivision ready
  • Polygons 31,297
  • Vertices 31,341
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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