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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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General
Game-ready low-poly PBR model of a post-apocalyptic two-story house.Optimized for real-time use in Unreal Engine and Unity.Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.
Geometry
Polygons: 3,567Triangles: 6,777Vertices: 4,438Mesh Format: Low-poly, optimized for real-timeUVs: OverlappingLODs: Not included
Textures
Resolution: 4096×4096
Workflow: Metallic / Roughness
Texture Maps:
BaseColorDiffuseNormal (baked from high-poly)RoughnessMetallicSpecularGlossiness
Formats: TGA
Included Files
FBXOBJBlender Project (.blend)3ds Max Project (.max)All texture maps (TGA, 4096×4096)
Compatibility
Unreal EngineUnityAny standard PBR rendering pipelineMarmoset Toolbag
Use Cases
Post-apocalyptic settlementsSurvival bases and sheltersEnvironmental storytelling propsRTS buildingsWasteland towns and ruined citiesReal-time cutscenes and cinematics
Presentation
Rendered in Marmoset ToolbagNeutral lighting for accurate PBR material representation