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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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General
Game-ready low-poly PBR model of a post-apocalyptic wooden house.Optimized for real-time use in Unreal Engine and Unity.Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.
Geometry
Polygons: 1,713
Triangles: 3,481
Vertices: 2,328
Mesh Format: Low-poly, real-time optimized
UVs: Fully unwrapped (non-overlapping)
LODs: Not included
TexturesResolutions
4096×4096 — Main House
1024×1024 — Alpha Elements
Workflow: Metallic/Roughness + Specular/Glossiness
Texture Maps (Main House, 4K)
Base Color
Diffuse
Normal (baked from high-poly)
Roughness
Metallic
Specular
Glossiness
Texture Maps (Alpha Set, 1K)
Base Color
Diffuse
Normal
Roughness
Metallic
Specular
Glossiness
Opacity
Format: TGA
Included Files
FBX
OBJ
Blender project (.blend)
3ds Max project (.max)
All texture maps (TGA, 4096×4096 + 1024×1024)
Compatibility
Unreal Engine
Unity
Any standard PBR rendering pipeline
Marmoset Toolbag
Use Cases
Post-apocalyptic settlements
Survival bases and shelters
Environmental storytelling props
RTS buildings
Wasteland towns and ruined villages
Real-time cutscenes and cinematics
Presentation
Rendered in Marmoset Toolbag
Neutral lighting for accurate PBR material representation