DESCRIPTION

Build villages, suburbs, farms and mountain resorts with 16 low poly models: 8 complete houses (alpine chalet with balcony, stone country house, brick townhouse with dormer, modern house with flat roofs and solar panels, log cabin with porch, half-timbered farmhouse with cart door, gambrel barn, double garage) and a modular kit on a 3 m grid (plain wall, wall with window, door or French window, corner post, roof section, gable, staircase) to assemble your own houses. 4 levels of detail and 2 colour variants each (light or dark chalet, Provence or Brittany house, red or yellow brick, white or charcoal modern house, Normandy or Alsace farmhouse, red or weathered barn, plaster or brick kit...); the lanterns and porch lights glow.

KEY FEATURES

  • Real-world scale (1 unit = 1 m), front doors facing the same way, closed exterior shells
  • Modular kit on a 3 m grid: walls, corner posts, roof sections and gables snap together
  • Smoothness, metallic and emission maps: glossy windows, zinc, steel roof, lit lanterns
  • 4 levels of detail per model, 12 to 34 234 triangles, with ready-made LOD Group prefabs
  • 2 colour variants per model (32 in total) by texture swap: one material, one 256x128 texture, one draw call per model
  • PLUS a Realistic PBR version of every model (24 to 11 694 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
  • One-click setup for Built-in, URP and HDRP: materials, prefabs and a demo scene
  • Real-world scale (1 unit = 1 m), clean pivots, English names
  • FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web

MODELSChalet, Country House, Townhouse, Modern House, Log Cabin, Farmhouse, Barn, Garage, Wall, Wall Window, Wall Door, Wall French Window, Corner Post, Roof Section, Gable, Staircase

DETAIL LEVELSLow and Medium are simple volumes with real window and door openings; High and Ultra are built further, not just smoothed: tile, slate and shingle courses, tiles and slates one by one, ridge tiles, standing seams, exposed rafters and purlins, gutters and downpipes, window frames with glazing bars and sash windows, louvred and Z-braced shutters with hinges, panelled and plank doors with knockers, letterboxes and fanlights, stone quoins, window surrounds and keystones, rubble stone and staggered bricks, lap siding and board-and-batten, half-timbering with braces, Saint Andrew's crosses and pegs, crossed log corners, cut balusters, iron railings, dormers, chimney pots, flower boxes, lanterns, solar panels, weathervane, hay bales, firewood and a hay cart.

Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.

  • Models: 16
  • Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
  • Triangles: 12 to 34 234 per model and level (full table in the documentation)
  • Textures: 256x128 PNG palette per colour variant (32 variants), plus metallic/smoothness and emission maps
  • Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
  • UV mapping: UV0 palette; lightmap UVs generated on import
  • Realistic versions: 16 models, 24 to 11 694 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness), emission; PBR materials and prefabs generated for Built-in, URP and HDRP
  • Rigging: no, static
  • Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
  • Formats: FBX and glTF 2.0 (.glb, textures embedded)
  • Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
  • Demo scene included, documentation (Markdown + HTML)

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Autodesk FBX<br />Version: 7.4<br />File Size: 533 MB
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PNG<br />File Size: 533 MB
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glTF | 2 files<br />Version: 2.0<br />File Size: 1.04 GB
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