DESCRIPTION

Why is it worth buying it? How can it be used?

These detailed Binoculars are based on real world examples and made out of plastic and metal. This Binoculars have two different animated formats with Binoculars_Procedurial_Textures having the Binoculars as adjustable rotating from the centre which will be perfect for young animated characters whereas the Baked Texture Version is static, but as seen with the Dimensions below, the static version is a perfect size for an adult human character.

These 3D Digital Binoculars can be used as by an animated character an asset for such activity like:

  • Birdwatching
  • Bushwalking and Safari
  • Whalewatching
  • Stargazing
  • Travel
  • Concerts
  • Sports

They can also be placed in a variety of rooms such as:

  • Small Boats or Wheelhouses in larger Boats
  • Seaview rooms
  • Astronomical Rooms
  • Rural Homes
  • Observational Rooms (Bird Watching etc)
  • Stadium rooms

DimensionsLength: 167mmDepth: 174mmHeight: 60mm

My goal is always to make this object as realistic as possible in look and feel, whether you see it up close or from some distance. To ensure realism is achieved, I always will add the following details

  • Scratches
  • Bumps/imperfections and
  • Edge Wear
  • Shine /Roughness

One of the things I always do with my projects is give people options as I know people who use these models may or may not have Blender or are willing to use Blender. For those who do, I have provided two different Blender files. They are:

  • Procedural texturing (using both Metallic BSDF/Principled BSDF with multiple tree nodes) and
  • Baked texturing using 4K baked textures (all in separate folder - see below for more details)

As a blender user, all my files do cater towards Blender, and such, my procedural texture node cater to users who wish to do make changes to the materials that better suits their own project needs, whereas the baked textures is best suited to users of various other 3D programs or for Blender users who prefer to stick to the provided materials without worrying about any node setup.

By baking materials in Blender and having them in their own separate file, I have provided you with common 3D File options you can open or import into your main 3D software package. These file types mentioned below can be found in the folder Other File Types.

  • FBX
  • OBJ
  • GLB (Augmented Reality)
  • STL
  • PLY

Once downloaded, these files can be open in the below programs

  • Maya
  • 3D Max
  • Cinema 4D
  • Rhino
  • Unity and
  • Unreal Engine

How the file system works and what is contained within

Within the downloadable folder/s, I have included two different blender folders, one indicating its procedural and the other baked.

Within the Procedural Zip Folder (Binoculars_Procedurial_Textures) you will find a file called (01_01_Binoculars_Procedurial_Textures) all the textures/materials are included, using a wide variety of procedural nodes. This will mean you can modify any of these nodes, to suit your own preferred taste/style specific to your own project needs. This Blender file will suit any level of experience as the node layout is quite simple and easy to follow.

However, for those who want the ease and comfort of downloading the file without worrying about making changes, all the textures are baked within a separate folder called textures with each texture containing at least 4 different texture layers in 4K (4096 x 4096).

These include:

  • BaseColor
  • Metalness
  • Normal and
  • Roughness
  • AO

Each object/part within this project, their four texture layers (as mentioned above) are contained in their own folder. These objects below are the folder names and include:

  • 60mm Lens
  • Centre_Rotation_Base
  • Rotation_Control_Back
  • Rotation_Control_Front

Each one of these files mentioned above are located in the Texture folders located within the Blender folder called (Binoculars_Baked_Textures). All of the textures are linked and connected to the relevant allocation of the Principled BSDF Node found in the Blender File (01_01_Binoculars_Baked_Textures). To use correctly just download the texture ZIP file, (included within are separate material/texture folders with the names closely matching to the different objects within the blender/other file).

Product Description

  • 2 x Blender 5.2 + Files
    • Procedural Materials (modifiable) and
    • 4K Flat, Baked Image Materials (PNG) [Attached within their own zip folders]. For more details, see below
  • HDR
  • Other File Types
  • FBX
  • OBJ
  • GLB
  • PLY
  • STL
  • UV Mapping: Yes
  • Non - overlapping

Technical details

CG ModelUnwrapped UVsPolys - 352464Vertices - 352470

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File formats
BLEND
Blender | 2 files<br />File Size: 432 MB
EXR
EXR | 2 files<br />File Size: 12.3 MB
PNG
PNG<br />File Size: 418 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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352464 polygons
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352470 vertices
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Unwrapped UVs
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