RGB Gaming Computer Mouse

RGB Gaming Computer Mouse Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

All renders shown rendered in Octane. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.

Modeled after the Razer Naga Chroma Mouse, but not an exact replica. Real world scale.

The cables extend for about 70 cm, and then fall down (presumably behind a desk or something). I figure thats the most usable scenario, or atleast better than cuting them short.

Files include:

_C4D_Octane - Cinema 4D scene file with Octane shaders. This is where all the renders come from. All the geometry is as editable as possible. Screenshot attached.

  • Base polycount: 22,162
  • Subdiv (Level 2, as shown in all the renders) polycount: 155,633
  • 4K Texture maps.

_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.

Polygonal detail on rear metalic mesh have been reduced to bump/nomal maps, for all files bellow.

_SPP - Substance Painter Project file. You can edit the textures and export higher res for all other file formats. Screnshot attached.

_DAE_PBR - Collada exported from Substance Painter. Geometry baked/triangulated polycount: 38,760. Textures are 2K jpg files (Metal/Rough PBR).

_TEX - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 2K 16bit png files (Spec/Gloss PBR).

_C4D_PBR - Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 19,418. Screnshot attached.

_FBX_PBR - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 19,418.

_E3D_PBR - Ready to use in Video Copilot's Element 3D, plus an After Effects save file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 38,760. Screnshot attached.

_OBJ - OBJ/MTL exported from C4D. Geometry baked polycount: 19,418.

Extra formats: _ABC (Alembic), _3DS (3D Studio), _MAX_PBR (3ds Max), _STL (Stereolithography). Including those just in case, for compatibility, may need adjustments.

All files are zipped.

If you have any questions or requests, dont hesitate to ask me. Also please consider leaving a like or a comment discussing the model. Im eager to know what people think about my models, so i can find ways to improve.

Item rating
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RGB Gaming Computer Mouse
$9.50
 
Royalty Free License 
RGB Gaming Computer Mouse
$9.50
 
Royalty Free License 
Response 95% in 0.1h
3D Modeling
Lighting
Rendering
UV mapping
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3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d) (3 files)13.3 MBVersion: R19Renderer: Octane 3.07Version: R19Renderer: Default Physical
Exchange
  • Alembic 1.7.7 (.abc)901 KB
  • Cinema 4D (.c4d) (3 files)13.3 MBVersion: R19Renderer: Octane 3.07Version: R19Renderer: Default Physical
  • Autodesk FBX 7.4 (.fbx)1.09 MB
  • Collada (.dae)42.8 MB
  • OBJ (.obj, .mtl) (2 files)3.81 MB
  • Substance Painter 2018 (.spp, .sbsar, .spsm)105 MB
  • Octane Render 3.07 (.orbx)8.71 MB
  • Stereolithography (.stl)49.2 MB
  • Autodesk 3ds Max 2017 (.max)1.12 MB
  • Textures 125 MB
  • 3D Studio (.3ds)597 KB

3D Model details

  • Publish date2018-12-16
  • Model ID#1849798
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 19,418
  • Vertices 20,154
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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