That is from the very same series as V1. It is a game character that i've made a long time ago, with better textures, looking and hair planning.
Feel free to use it and modify it as you like, but under no circunstances resell it.
YOU'LL BE GETTING HERE THE PACK THAT CONTAINS THE SOURCE FILES AND THE .FBX. IF YOU WANT TO PUCHARSE THE ONE THAT COMES WITH THE UE4 SCENE, GO TO THE EPIC MARKETPLACE DIRECTLY! https://www.unrealengine.com/marketplace/en-US/product/20ee09c37b654cd98f22de58886352cc
It is on A pose, fully rigged and ready to be imported inside the engine you like. It has the standard Unreal Engine 4 hierarchy skeleton so the retargeting might be smooth also.
Polycount greatly optimized! All textures 4k!
Version 1.2: Improvements of weight painting all over the character Added bones to the coat for easier control with dynamics. Fixed root bone parameters (Scale:1 and Rotatio:0) Fixed Hand hierarchy problem (You can still use Pinky_0~Index_0 for further palm control) All parts of the character now shares the same UVMap Coordinate index (UV1) Improved UV placement on the fur coat. Tweaked Post Processing values on the UE4 scene. Tweaked some of the animations on UE4 scene. and more.
Substance Painter Files Included!