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Required PBR textures:
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INCLUDED FEATURES:185 High-Quality Animations: A massive collection of professional motion-captured interaction animations designed for real gameplay scenarios.100% Seamless Loops: Every looping animation is carefully refined for smooth, uninterrupted playback without pops or snapping.Wide Interaction Coverage: Includes wall interactions, object handling, levers, doors, loot, panels, computers, and more.Gameplay Ready: Clean, optimized animations suitable for interaction systems, AI behaviors, and gameplay mechanics.Standard Rigging: Fully compatible with [Unity Humanoid / Epic Skeleton].
PACKAGE DESCRIPTION:Your World, Your Rules! - 185 Interaction AnimationsWorld Interaction Animation Pack is a professional mocap animation library covering the full range of physical interactions found in open world, RPG, survival, horror, and adventure games. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.With 185 animations this pack gives your characters the physicality and believability that makes a world feel real and reactive.
ANIMATION LIST: For easy browsing, the 185 animations are grouped by category:Buttons - Keypads, touchscreens, dials, toggles and hold pressesAS_Button_HoldPress 01 02AS_Button_HoldPress_Continuous 01AS_Button_PressFirm 01 02AS_Button_PressHand 01 02 03AS_Button_PressSmall 01 02 03
Computers & Terminals - Keyboard typing, touchscreen swipe and tap, control terminalAS_Computer_ControlTerminal 01AS_Computer_ControlTerminal_Continuous 01AS_Computer_KeyEnter 01 02AS_Computer_TouchscreenSwipe 01AS_Computer_TouchscreenTap 01AS_Computer_TouchscreenTap_Continuous 01AS_Computer_TypeKeyboard 01 02AS_Computer_TypeKeyboard_Continuous 01 02
Containers - Open chests, crates, drawers, bags, smash barrels and crates, tip crateAS_Container_OpenBag 01AS_Container_OpenChest 01 02AS_Container_OpenCrate 01 02AS_Container_OpenDrawer 01 02 03 04 05AS_Container_SmashBarrel 01 02AS_Container_SmashCrate 01 02 03 04AS_Container_TipCrate 01
Cranks & Valves - Small and large wheel turns, valve spins, crank handlesAS_Crank_ValveTurn 01 02 03AS_Crank_WheelLarge 01 02 03 04AS_Crank_WheelLarge_Continuous 01 04AS_Crank_WheelSmall 01 02AS_Crank_WheelSmall_Continuous 04
Digging - Shovel stabs, digging loopsAS_Dig_ShovelLoop_Continuous 01AS_Dig_ShovelStab 01 02 03AS_Dig_ShovelStab_Continuous 01
Doors - Push, kick, shoulder barge, heavy push and hold openAS_Door_HoldOpen 01AS_Door_KickOpen 01AS_Door_PushHeavy 01 02AS_Door_PushOpen 01 02 03 04 05AS_Door_ShoulderPush 01 02AS_Door_ShoulderPush_Continuous 01 02AS_Handle_Jiggle 01 02AS_Handle_TurnKnob 01 02 03AS_Idle 01
Levers & Handles - Pull, push, flip, crank and jiggle interactionsAS_Lever_CrankHandle 01 02 03 04AS_Lever_CrankHandle_Continuous 01 02 03 04AS_Lever_FlipSwitch 01 02AS_Lever_Floor 01 02 03AS_Lever_PullDown 01 02 03 04 05AS_Lever_PullDown_Continuous 02AS_Lever_PullUp 01 02 03 04 05AS_Lever_PushForward 01 02 03
Lifting - Small, medium, heavy and floor lifts, set down, insert slot and stackingAS_Lift_FromFloor 01AS_Lift_FromFloor_Continuous 01AS_Lift_HeavyObject 01 02AS_Lift_HeavyObject_Continuous 01AS_Lift_MediumObject 01 02AS_Lift_MediumObject_Continuous 01AS_Lift_SmallObject 01 02
Locks & Keys - Insert and turn, pick lock, padlock, combination dial, latch and chainAS_Lock_ChainUnlock 01AS_Lock_CombinationDial 01 02AS_Lock_CombinationDial_Continuous 01 02AS_Lock_InsertKeyTurn 01 02 03 04AS_Lock_LatchOpen 01AS_Lock_PadlockOpen 01 02AS_Lock_PickLock 01 02 03AS_Lock_PickLock_Continuous 01 02 03
Looting - Ground pickup, table pickup, shelf grab, quick grab and scoopAS_Loot_GrabShelf 01 02AS_Loot_PickupGround 01 02 03 04AS_Loot_PickupTable 01 02 03AS_Loot_QuickGrab 01 02 03AS_Loot_ScoopMultiple 01 02
Panels - Keypads, touchscreens, dials, toggles and hold pressesAS_Panel_KeypadType 01 02AS_Panel_SwipeHorizontal 01 02AS_Panel_SwipeVertical 01 02AS_Panel_TapScreen 01 02
Placing - Small, medium, heavy and floor lifts, set down, insert slot and stackingAS_Place_InsertSlot 01 02AS_Place_SetDownLarge 01AS_Place_SetDownMedium 01 02AS_Place_SetDownSmall 01 02AS_Place_StackObject 01 02AS_Place_StackObject_Continuous 01 02
Prying - Crowbar floor and wall, board rip, crate pryAS_Pry_BoardRip 01AS_Pry_CrateOpen 01 02AS_Pry_CrowbarFloor 01 02AS_Pry_CrowbarWall 01
PullAS_Pull_BothHands 01 02 03 04AS_Pull_BothHands_Continuous 03AS_Pull_Chain 01AS_Pull_Chain_Continuous 01AS_Pull_Rope 01AS_Pull_Rope_Continuous 01
PushAS_Push_BothHands 01 02 03AS_Push_OneHand 01 02 03 04